scrrun: Add a check for empty string in start_enumeration.
quartz: Fix IEnumFiltersImpl memory leak.
quartz: Destroy BaseRenderer in NullRendererInner_Release.
wined3d: Make the card selection for Nvidia binary driver use arrays only.
wined3d: Make the card selection for AMD binary driver use arrays only.
wined3d: Replace vendor specific callbacks with generic code that uses vendor specific renderer string tables.
dwrite: Added some layout tests, simplify debug output for text ranges.
ntdll: In find_file_in_dir(), don't test directory entries' short names if the target name isn't a short name.

hash_short_file_name() will always create a short name of at least 8 characters
with the 5th being a tilde (~).  If the target name isn't of that form, then it
can never match any short name constructed from the directory entries.
winemac: Use new API when available to list all display modes available on Retina Macs.
winhttp/tests: Add a no-content header test.
rsaenh/tests: Run the tests in the Base and Strong providers too.
user32: Make GetRegisteredRawInputDevices hotpatchable.
msvcp100: Add ios_base::swap implementation.
msvcp100: Add basic_ios::swap implementation.
msvcp100: Add basic_istream::swap implementation.
msvcp100: Add basic_ostream::swap implementaiton.
msvcp100: Add basic_iostream::swap implementation.
msvcp100: Add basic_streambuf::swap implementation.
wined3d: Add constant buffer support to the GLSL shader backend.
d3d10core: Implement d3d10_device_CopyResource().