Enhance the ConvexCast function to take a start pos,rot & end pos,rot instead of just a ray, so that the swept shape can be rotated. Ignore collision to self during convex cast, if the supplied shape belongs to a RigidBody.
Travis CI: API documentation update at 2014-08-12 19:41:33 UTC.
[ci package]
For Travis CI - switch CI build to use OS X build environment.