Working opengl 4.0 with shaders and VBOs and everything
Added cylinder mesh generation
branch geometry
Space colonization tree
Clean up current code
Added mouse rotation
Added scrolling and changed to a white/cream background with multisampling
Prevented gabs between the branch segments
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Added growing tree in a different thread
fix
Made compile on lab machines
Optimized tree growth by "killing" branches that won't grow anymore
Fixed bug that made some branches oval and broke the normal calulations for some branches
Frame limit and FPS output
Getting ready to draw leaves
made tree parameters public
test rendering of leaves
Fixed main not exiting on !glfwWindowShouldClose
Cleaned up shader source code and added bitanjent and tanjent
Added leaves back again