property arrays in the property grid; multiple grass types WIP
grass types per ground type; grass density
grass density and ground type is (de)serialized
bilinear filter in Texture::getPixel
crash fixed - undo of component removal (terrain)
crash during deserialization of deleted terrain fixed
multiselection WIP
crash fixed when resource gets selected in the asset browser
entity painting WIP
renderer performance optimization
some more optimizations; property refactoring WIP
some more optimizations; property descriptors refactored
exclusive length column in the profiler ui
sortable rows in the profiler ui
rendering optimization
Merge pull request #274 from nem0/stuff

Stuff