Changed translocator damage to be based on distance
Set max translocator damage
Fixed translocator damage scale
Used bound() to clamp translocator distance damage
Fixed translocator distance bugs
Fixed damage clamping
Removed prints
Reset translocator distance on bounce
Merge branch 'transbalance' of git://github.com/wW5roEvitkIo5fGTvUIC/RocketMinsta into tl-revamp
g_nadgets_transloc_scaledamagedistance: fixed conditionals so that g_nadgets_transloc_damage 0 = instakill (how it was), shortened the code
Translocator revamp:

    * Damage now scales with the distance the TL goes before the impact.
      The minimal damage is 30, and it scales up linearly up to 180 at 750qu distance.
      The distance is reset each time the TL bounces.
    * The lifetime has been increased to 5s, up from 1.5s.
    * All Adept effects are now baseline, except the 30s lifetime:
        * Doesn't teleport the player on expiration
        * Sticks to floor on impact.
        * Can be destroyed by players, forcibly teleporting the owner.
        * Has a waypoint indicator with remaining lifetime.
Merge branch 'tl-revamp' into unstable