Adding an offense/defense mode. Changing the model from knowing about the row of the word. Now just keeps track of proportion, and view changes the row
Fixed
Pause - I somehow broke the game while implementing rounds of combat. The words aren't going away correctly any more.
Fixed a few bugs but something's still very screwy
OK time to write a stupid little logger so I can see what's happening
Made the logger spit out to a file so I can tail it with termbox taking up stdout.
OK finally I have the columns (as crappy as they look) so the words aren't all piling up. Also I added delays so that the words can wait a few seconds before appearing
Hack to remove the monster from world map after combat.
Plumbing through some data into dungeon module about the player
plumbed through the player into the dungeon rendering. Name is shown and the stats (not prettily).