Fixed Wall2_4WayT, various corner pieces. Added Wall2_Cap pieces.
mid-door implementation

automatic door facing set
locked doors highlight for spies, clicking not implemented yet
3d-looking walls in place
Deleted door+floor combo tex, added WoodDoor1 textures.
added new door textures
Merge branch 'iso-2d-graphics-test' into engine-tweaking

Conflicts:
	Library/CurrentLayout.dwlt
	Library/ScriptAssemblies/Assembly-CSharp.dll
	Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	Library/assetDatabase3
	Library/expandedItems
	Library/guidmapper
	Library/metadata/87/877d008ed869d4b0f974225a4be3708d
	Spies-Guys GitHub Repo-csharp.sln
	Spies-Guys GitHub Repo.sln
	Spies-Guys GitHub Repo.userprefs
Doors

Opening doors implemented. Material assignment needs fixing (only
changing color, not actual material. causes doors to appear closed even
though they're open)
doors + material assignment changes

Doors stay open instead of auto closing. Materials are assigned instead
of color changes. Added and implemented Players enum in GameEngine
Health + Attacking

Every player given 5 HP at the start of the game. Specific weapon
damages implemented. TODO: LOS check for attack attempts, confirmation
for attacking
noise alerts

If you sprint, it leaves a tile notification for the enemy's next turn
attack confirmation

When attempting to attack an enemy, it will predict the damage done
(currently in the log), and will provide a confirmation check.
Predictions in logs describe what damage is done, and any other side
effects of combat.
TODO: LOS check for attack attempts.
Attack LOS check implemented

If an attack is not possible, it will say so in the log when attempting
to attack
attack LOS bug fix
data

Data capturing and resetting implemented.
Both spies and guys need to be adjacent to the data to pick it up or
reset its position.
complete data
garbage
extraction

Extraction implemented. When a spy steps on extraction square, it
uploads the data that spy is carrying, removing it from the game. If,
at the beginning of one's turn, all data is extracted, the spies win.
Documentation Update

2014 worklog
january playability feature coding checklist
Camera buttons added

Camera cycles between full view, and zoomed player view.
nonsense