Extract variable.
Extract variable.
Move texture loading into a standalone function taking an [inout] parameter in Utils/.
Make pointer const.
Move uniform setting function into Util/GL/ShaderToyFunctions.cpp.
Move ShaderToy.h,cpp to Util/GL.
Move the iGlobalTimer into ShaderToy class.
Remove extraneous braces.
Move shadertoy info text drawing into ShaderPane class.
Hoist reference variables out of loop.
Add missing NULL check.
Remove a redundant variable.