don't equip missile slots on load unless actually equipped
testing
revert (and update) mistakenly removed line from 082d12b
revert most of 16f5f91

I mistakenly thought SDL_MaoRGB returned a pixel value even for palettized surfaces
SDLSprite: dont indiscriminately set RLE
SDLSprite: we only ever want RLE for colorkey/alpha blits

no need to have a method for this just set it when we set colorkey/alpha
comment out sprite conversion since we dont currently fully support 16bpp
Added BAMSprite2D.cpp and SDLSurfaceSprite2D.cpp to GEMRB_Android.mk
Updated TODO, likely still things missing but I don't remember anything
important right now.
Workaround for the self-contained Android build environment.
Fixed a few wrong method calls in GemRB.java.
Merge pull request #3 from peschwa/android-fixes

Android fixes
BAMSprite: take renderflags into consideration when doing pixel lookup
GemRB uses <SDL.h> not <SDL/SDL.h>
SDLVideo: add a translator for Region -> SDL_Rect
attempt to fix compiler incompatibility with "compound-literals"
typo fix
forgot to stage all the corrections for previous commit

today is not a good day :(
GUIREC::GetStatOverview: ignore proficiencies with invalid strrefs

reported by hadrian
Revert "don't print version string as "favourite spell" if there is none"

This reverts commit eed9eca61cbab8f134d82d9a2cbe3b7e31eedbb8.