cgame: clean up
cgame: using switches
r2: print more warnings/info when parsing shaders
r2: updates
Dum dum
woops and updated submodules
updates
well that was stupid
r2: fixed sun/moon rendering
minor fixes
r2: fixed image loading issue
cgame: unused var removal refs #52
r2: added part of the foliage code, refs #552
r2: changed the glsl source to use preprocessing
config: r_showmodelbounds removed from the configs - never used/active
cvar
renderer: don't print the extension string per default fixes #556
renderer2, warning fix, uncrustify
r2: dont print the glsl shader code