Updated player ship & code

movement now affects a PS attached to the ships engines
Added inputs for shooting
Added script to fire a Flare

uses lmb, spawns a flare and adds force to it
Added Flare object

basic capsule with a mesh PS
light range attentuates over time down to min, then the light gets
disabled, althogu the capsule stays
the flare uses a RB for physics & is propelled by initial force from the
spawner
Added main cam as prefab with settings
changed shadow max range