first public version of lambdacube graphics domain specific language and examples
changed layer count from N0 to N1
replace STM with IORef, rename finalize to dispose
add new reworked version, using untyped de Bruijn AST at the backend
work on texturing and multipass rendering support
work on multipass rendering
adjusted uniform setter utility functions and introduce reassemble operation
add basic TextureSlot support
add texturing to q3 demo
improve q3 material support
improve q3 material handling
add intial draft of stunts dsl shader and typesystem notes
add cabal files for demos
work on hash-consing
fix stack overflow bug and implement joinMesh for stunts
pattern support for Q3 materials
work on Q3 MD3 support, add FBO attachemnt size check, support window resize
work on loop support, implement culling in q3 demo
fix blending setup in q3 demo
add Effect.hs