replace hard coded paths
replaced hard coded filenames for the HUD
added caustics folder
Merge remote-tracking branch 'origin/aschaeffer/staticfilepaths' into aschaeffer/particles
Particles module
particle datastructures: abstraction layer and instance layer makes the
particle system very dynamic
particle engine outer layer
Added abstract level (types) and concrete level (instances)
fixed cubescript command parameters
more commands
stabilized abstract layer
Add elapsed iterations particle attribute
Added mass and density attributes to particle instances and particle
emitter types
Double buffered particle pools
Calculate elapsed time
Added implementation layers
Move particle system into its own folder
Move particles system into its own folder
emitter spawns particles
create instances of emitters and modifiers
still work in progress
First visible output
Use  stdlib version of the new op
added flexible attribute maps for emitters, modifiers and renderers
(both types and instances)
copy attribute maps from type during instance creation
using std::string and std::map