worldtreenodes now only expose non-empty subnodes
fixed last commit
switched to int-aabbs
the geode uses the aabb calculated by the voxeltree now
initial version of voxeltree hiding subnodes
removed rebuildVoxelTree on split
added missing files
set voxeltree-root to highest active voxeltreenode; fix tests
voxeltreenode doesn't inform voxel about deletion anymore
added voxelparticleworld and voxelparticle
perliminary version of external particles works
correctly orientate and border voxelparticles
add shaders
added basic removal-on-intersection of voxelparticles
lazy intialize VoxelParticleWorld programs
removed duplicate voxelmesh specification
fixed test by making GL-components initialize lazy in voxelparticleworld
renamed shaders to voxel.*
removed 3 tests that didn't make sense anymore
reenable backface culling