dd openFrameworks version
progress on fluid solver
fix and optimize fluid simulation
fluid dynamics controlled by optical flow
work on particle system
work on visuals
implement binned particle system
particle system uses deque to do fifo particles
experimenting with visuals
add squid and movement
add pathfinder
ran astyle formatting
work on pathfinding, debug visualization
squid pathfinding
fix particle bug
initial squid tentacles
tweaking squid tentacles
improve debug view
face detection within window
refactored squid to use state machine