CHANGE: Only log checksum values in debug builds.
FIX: Do not reset the wait lock to 1470000 on loading, as a wait lock of greater than this value might well now be correct.
CHANGE: Add log message for a vehicle failing to be added to the object list
FIX: Compile error
VERSION: Increment to 11.31
CHANGE: Clearer debug message relating to the deletion of smoke (TurfIt)
CHANGE: Slightly more useful version of warning about too many ships being on a tile.
CHANGE: Add log warning for failure of the go to depot function.
FIX: Maximum in-transit percentages for industries were not calculated correctly on loading a saved game because the lead time was not calculated before the paths had been calculated.
FIX: When the maximum_intransit_percentage is set to zero in simuconf.tab, revert to the previous behaviour relating to storage capacities.
FIX: Incorrect calculation of the maximum in-transit precentage
CHANGE: The lead time for the maximum in-transit percentage is now based on the longest ratehr than the average lead time when there are multiple suppliers.
CHANGE: Better checklist desync diagnostics (TurfIt)