Added a folder where the Particle Editor files will be put into. Also added a dataParticleModel header/cpp file and a ParticleManager header/cpp file which are used to spawn particles
created folder structure
it's not running now, but commmited so arco can help me with a problem
Add IRRLICHT_API define in front off classname to include in .dll
still trying to fix the lnk 2019 problem
Merge branch 'particleDataModel' of github.com:threkk/psibranch3irrlicht into particleDataModel
added a getter and setter to the particleModel class and also made a default particle in the constructor + fixed some stuff in the manager
The ParticleModel is now created using the particleManager, Also fixed the problem: never use virtual while returning the IParticleSystemSceneNode* and exporting it into a DLL. TO DO: Give a texture to the model and the task is done
Changed the constructor so it gives the right manager, driver and device. Textures work properly now
created getter and setter for the position of the particle model
added comments + create getters and setters
created all the getters and setters and adjusted the boxemitter method
Created every emitting method and created all the getters and setters that are needed + commented all the header files
Merge branch 'particleDataModel' into ParticleEditorGUI
changed the look of the comments + changed the spawn functionsso it is possible to give an animatedmesh or a normal mesh for the animatedMeshEmitter and the meshEmitter particles but you can also just fill in NULL, NULL so you don't have to use the meshes
Testing with particle model
Merge branch 'particleDataModel' into ParticleEditorGUI
Other tries to fix this