GOB: Stub Gob resource loading
COMMON: Add adl2vgm_stricmp()
GOB: Implement archive opening
MAIN: Hook up directory crawling
GOB: Implement reading STK data
MAIN: Convert all ADL and MDY+TBR in STK
MAIN: Move convertsion functions into convert.cpp
GOB: Make the unpack methods static
GOB: Implement TOT loading
MAIN: Hook up TOT resource conversion
ADLIB: Make the ADLPlayer more robust

We're using that to test potential non-ADL data, after all.
ADLIB: Don't write VGM shorter than a second
MAIN: Bump version to 1.0.0

Now that CoktelADL2VGM can search through a whole game
directory, including STK archives and TOT resources, I
consider it to be pretty much feature complete.