Core/Map: Save weather, light and music overrides in map to send them to players logging in
Core/Transports: Fixed crashes happening when a transport was despawned with players/dynamicobjects on it
Core/Spells: Fixed target selection hooks running twice for each effect if both target A and B were using the same hook type (OnObjectAreaTargetSelect, OnObjectTargetSelect, OnDestinationTargetSelect)
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore