Added compat profile for TNT MAP31
Fix alt-tabbed desync with demos

- Fixed: Stop the game timer if the window looses focus
Added text showing who paused a game in multiplayer
Removed executable permission from HID Utilities source files
Moved supported by OS features checks to runtime

No more compile time checks via preprocessor macro definitions
This introduces dependency from Carbon framework, see SetSystemUIMode() function. It's available in 64-bit, and so, it's not deprecated
link output_sdl.so against SDL
-Added: CAUSEPAIN. Actors which deal damage (even if 0) while having this flag can cause other actors to trigger pain chances.
-Fixed: ALLOWPAIN should not trigger pain states if the damage is 0, but still allow for infighting to occur.
-Fixed: an unneeded logic call was processing damage modification when it was 0 to begin with.
Enabled building with SDK 10.4

Game controllers support will disabled in this case
- Added CPF_NOTURN flag for A_CustomPunch.
Merge branch 'cpf_noturn' of https://github.com/edward-san/zdoom
Fixed exiting when window is closed by clicking close button

This happened on 10.6 and later when fullscreen mode was used before windowed
Removed .xib file and, therefore, dependency from ibtool

Menu is now created in code
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
Fixed missing NULL pointer checks
Missed a save
Yet another pointer
Removed explicit set of activation policy for application

Bundle is used anyway but this method requires 10.6 or higher
Added usage of OpenGL client storage extension

This improves performance significantly of 10.4
Added ability to run without application bundle

You just need executable, zdoom.pk3 and IWAD
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean