Some Fixes

     I fixed the problem that caused the program to only generate the
Desert Biome. First off I had used the wrong variable to figure out
what biome was to be generated next. I used the “BiomeStart” when I
should have used “BiomeSelect”. This allowed the program to sometimes
change the biome to plains but would not switch to any other biomes.
     I tested it by copying the ocean biome into the other cases and
changing the colors so that I could tell what was being generated and
have the program print “Change (Biome Name)” so I could see what was
happening. The program correctly selected the correct biome at first
and instantly changed it to the next one in the list and so forth until
it hit desert or plains and that is what it used.
     I fixed this problem by changing the way that the parameters for
how the biomes would be selected was written. Instead of using “# <
BiomeSelect <= #” I changed it to “BiomeSelect ># && <=#” and now it
generates the biomes correctly.
Biomes Complete

I created parameters and color schemes for all of the biomes so that
they are very distinct and easily identified.
I also got rid of the Hills biome because it too closely resembled the
plains.

Now I am going to work on creating transitions so that the biomes will
transition from one to the other smoothly and create scenery like boats
for the ocean, clouds in all biomes excluding mountains and possibly
some sort of cactus for the desert. I also will be filling the empty
space with a light blue color to simulate the sky.