Fix status window height
Update construction.cpp
Update construction.cpp
Update construction.cpp
Update construction.cpp
Update construction.cpp
Update construction.cpp
Update construction.cpp
Death function now accepts stuff like:
"death_function":["NORMAL", "ZOMBIE"]

The dies mtype variable is now a vector of pointers to death functions. All get called on death.

A zombie needs both the normal and zombie tag.

Checked the dinomod. But no changes where needed.

Added a bile blood tag, and fixed the acid blood tag. Both are different effects from boomering and acid exploding. Acid corpses should leave acid spots on death.
Removed debug code.
Added normal and zombie death effects to spitter zombies. They now leave corpses. (Those do dissolve, but if an idiot smashes them it spawns acid all around it).
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into more_death
Fixed the noncompiling github version.
Update construction.cpp
Add terminal width of map.

In curses, equals usual width, in tiles, equals the character width of
the tile area.
Fix editmap.
Fix character status display.
use mod_*_bonus in addiction.cpp and in player.cpp
make Creature::get_stat return only positive values
remove some code, that is not needed anymore
make artifacts effects use mod_*_bonus functions