-Fixed access modifiers on GameEntityManager
Merge branch 'master'
-Changed object manager refreshes to be more efficient
Merge branch 'master'
-Cleaned up unused code from last performance overhaul of object managers
-Swapped order of copy+refresh for object managers
-Added ChatHistory to chat manager that retains a full history of chat messages in their ChatEvent format

-Added check on entities tab to pause refreshing if tab is not selected (improves performance)
-Fixed a bug with "/delete all nobeacon"
-Converted cargo ship spawn manager to use in-game definitions
-Fixed some resource locking on GameEntityManager

-Added new Export() methods to entities to get the object builder
-Finished main implementation of VoxelMap to get size, mass, volume and material composition
Merge branch 'master'
-Cleaned up unused type converters

-Added resource lock to ChatManager.ChatHistory
-Fixed dead-locking bug with GameEntityManager
-Converted Id and Definition properties to use built-in definitions manager and types
-Improved inventory performance by removing old API code and using new Id and Definition properties
Merge branch 'master'