Starting new branch for ledgegrab idea...

Dynamic Type Ledge grab idea.
Created a new branch so that i dont have to mess the other one up, if it
works we can merge to master, otherwise after 1 or 2 days we scrap it
and go with the other idea.
added some info print outs added methods for dosweepevent
added sweep def
Adjusted SweepTester
changes to sweep method
Adjusted HitPos
started on creating the node to grab onto
added Model to show hitpos, and tempNodepos
Working on TempNode pos

Need a new pos for the node above the player, outside the wall.
Take the playr world pos and then the hit pos of the sweep test. Z
Updated the HitPos Sphere code

Added a new Level for adv testing but doesnt work that good.
Last edits on edge grab

Not working
Fix changes on attaching the player to the edgegrab temp node
Merge branch 'DTLedgeGrab' of github.com:grimfang/rising_reloaded into DTLedgeGrab

Conflicts:
	engine/player/player.py
Adjusted the setValues
This is weird...

It seems to work #_#
updated camera handler

moved camera related code from inputHandler into the camera modules
new camera behaviour
enable player rotation via keyboard
updated camera handling

* Fixed some bugs
* TPA camera mode does work now
cleaned some stuff started with player stats
Adding Player Ghost Sphere

Doesnt work for some reason
ghost node