Introducing 'Ally' and 'Enemy' base classes! Should really have done that earlier. Also new - end conditions! Partially implemented lane switching. By which I mean it doesn't work yet
Build v0.0.8
Lane switching implemented
Build v0.0.9
Adjusted lane switching to work off threshold values
v0.0.12
Combat now attack interval based
Polished the lane switching mechanic
Fixed bug with unit purchase UI
Fixed miner animation bug
Fixed Z-sorting issues
v0.0.15
Massive GUI overhaul!
v0.0.16
Completed level UI
Removed 2DToolkit
v0.0.20
End screen UI implemented, characters imported. Beetles broken?
v0.0.21
Replaced darkness overlay
Various bugfixes/optimisations/code tidying