Some minor utilities implemented (filter, float abs, pi constants) and removed submodule
Removed dependency on windows.h
Removed unnecessary code
Added project dependency
Added some constants which were declared in windows.h
Updated GL headers to OpenGL 4.3
Different fixes
Added profiling to shader editor overlay
Improved performance by removing glPushAttrib/glPopAttrib pair.
Added performance markers.
Made wireframe state external to terrain rendering.