Note blocks now work pretty well (haha shows how bad our regular physics
is)
Fixed animation of NoteBlocks
Donut blocks are half way. If we switch player x/y to floats, it will at
least drop after a couple seconds. Will hold progress until we switch to
floats.

Will still need to shake them and probably not add them to collidables.
Will probably make same as movingPlatforms and add the donutBlocks to
that group.
Shouldn't need this, but added exception handling if DLL doesn't load
Change all x/y to use float not int. MIGHT be able to move back anything
htat doesn't move... but unless its a performance issue, easier to just
use floats everywhere. 

Also fixed Wrapping Winner! Text
Added spiral paths (both by angular and regular velocity). Not currently
used, but can for things like spawn animation.
Merge remote-tracking branch 'origin/master' into menus