starting a new saveOptions function
starting to experiment with saveOptions
starting to load fullscreen settings
make more functional
push the string matching into the external function
read the resolution setting from the file
properly switch to fullscreen or not depending on .ini setting
checkbox now reflects the fullscreen change that was read in from the
.ini
starting to propagate the resolution selection from .ini to the settings screen, added some defensive code that guards in situations such as the unfinished state we are in right now
nil guard
refactored out resolution finder
settings screen is now updated properly after reading in the options from the .ini file
Merge branch 'feature/issue/#55_persist_options' into develop
call saveOptions() (which currently just writes "hello, world" into the options file; can't really keep it that way) upon pressing "F1"
saving the first actual setting to the options.ini file
The actual current video resolution is saved (as opposed to the one
chosen in the settings, which is not necessarily the same) upon pressing
"f1"
Merge branch 'feature/issue/#55_persist_options' into develop
renamed settings.lua, because I want to have a generic non-gui settings.lua
created new settings.lua to handle behind-the-scenes settings (/options; we're not using this consistently), for example, saving
cleanup