Removed BVH prototype, as it is no longer used. May add to solution later when there is more time to spare.
Removed Moller Trumbore intersection test, as it has not been used for a long time (was replaced with the RTR-style algorithm).
Now having overlay displaying the total time of each shader stage - combined for each foveal render target. Also corrected bug in which the NUM_BOUNCES compiler define was not incorporated into the reflection loop.
Added ignore for utility library d3dcompiler_46.dll.
Overlay now displays camera look and position states.
Positioned the initial camera suitably for an experiment.