* first attempt at UI for fire; will likely need changes since the backend isn't implemented yet
* add ApiSpec for adjustFire and dummy response so that QUnit will succeed fully
* highlight the dice which are participating in the skill attack in progress, and add some title text saying what they're doing
* the page should tell the player how many sides they need to turn down (and this turned up an error in the example data)
* die table shouldn't break during REACT_TO_INITIATIVE if player has more dice than opponent
Merge pull request #1054 from cgolubi1/1052_swing_bug

die table shouldn't break during REACT_TO_INITIATIVE if player has more dice than opponent
Merge pull request #1049 from cgolubi1/258_fire_ui

draft UI for fire skill
Merge remote-tracking branch 'upstream/master' into 258_fire