started work on python port of window evaluator
In the middle of sorting out bugs introduced by passing SystemState to python.
ported window evaluator to python
removed empty test file
fixed mistakes, added test for window evaluator
added some evaluation functions and constants
wrapped some shapes for python and fixed failing tests
removed reference to old Obstacle class
fixed a bunch of issues and got goalie mostly working
fixed reference to pivot_kick in goalie.py;
fixed SystemState python issues

Not quite sure why it works, but...
Adding SystemState* to the class_ declaration in robocup-py wrapper for SystemState
fixes the issues with passing it into python

A few other things:
PyQt uses different wrapper technologies than boost python, so passing a Qt
object from python to C++ through a wrapper function doesnt work like youd think
I changed the wrapper for SystemState.draw_line to take in a 3-tuple, then we
convert it to a QColor on this side.  Similarly with QString.

I also removed the debug statements that were in place for trying to get
SystemState stuff to work.

I commented out the call to draw_circle in mark.py because I was lazy
and didnt write the wrapper for that one yet - well need to write the wrapper
then uncomment the call
Merge branch 'matt/python' into python-highlevel

Conflicts:
	soccer/gameplay2/robocup-py.cpp
started work on bump behavior
wrote stress test play
boosted accel/vel limits
Merge branch 'python-highlevel' of https://github.com/RoboJackets/robocup-software into python-highlevel
ported bump to python (not tested yet)
moved stress_test play to testing folder
finished bump behavior - may need to be faster though
wrote Stopped play