dont check collisions against bullets
move passive geode decision to worldobject, move aabb check out of moveToSubnode
Merge branch 'master' of github.com:voxelinc/voxellancer into dont_check_collision_against_bullet

Conflicts:
	src/worldobject/worldobject.cpp
	src/worldobject/worldobject.h
remove comment, rename passiveForCollisionDetection
Merge pull request #499 from voxelinc/dont_check_collision_against_bullet

Dont check collision against bullet