now the onBeforeRender of each component is called before any component is rendered, fixing the problem of depending on the add order in the container. Also undo the gltranslate done in the box. And the timerBehavior is now setup
remove the log, since it consumes cpu. And now I see that the mousemotion was called just when the mouse moved, so, no bug...
bug fix, now the box is with the right color
adding the sphere. no glu.Check where I really use glu