Added drafts for all Terran build orders
Updated Terran3FactoryVultureRush:
- Added build order
- Set as default for testing
Merge branch 'feature/build_order_goals' into develop
Set limit to 3 of each production building for Terran race
- Added drafts of doAttack functions for every Terran opening:
- Added doAttack implementation for Terran 3 Factory Vulture Rush
- Changed simulation to return success (for testing purpose)
Minor update:
- Added show display during simulation
- Added SCVs to opening build order
Updated doAttack function
Added Vulture micro
- Added VultureManagerExt class to manager Vultures micro
- Updated Squad to use new Vulture micro
- Kiting for Vultures is not implemented yet
- Updated kiting for VultureManager
- Added Missile Turret to Vulture opening
- Minor change to build order
- Cleaned up print debugs
- Set MicroManager for marines from MarinesManagerExt to VulturesManagerExt (for testing purposes)
- Changed chosenStrategy to Terran Double Rax MnM (for easier micro testing)
Merge branch 'feature/Terran_3_Factory_Vulture_Rush' into develop
- Added validation to averageEnemyPosition
- Modified MnM Rush Build order
- Increased localSpeed
- Switched to testing verstion of Double  Rax MnM build order
Meeting changes
Changed tests to VS 2013
Added debug printf statements to VultureManagerExt
Added more debug print statements
Bug found:
- Removed printf statements
- Commented bugged code
Bug corrected
- Priority returned by getAttackPriority must be greater than 0