Increased max Monster Level Multiplier from 8x to 32x
A bunch of fixes for oversights in the monster level calculation code, specifically level handling outside the Arena (but still in the Outpost) and the level multiplier being part of a random addition instead of being a full multiplier against the base calculation when using Level Number based calculations
Added Stim Stat and Powerup packages, both as rare drops and buyable from the store
Texture size and offsets were wrong, clipping out the last vial
Monster Curve should also be taken into account in the map number calculation
Merge remote-tracking branch 'remotes/origin/master' into menurewrite