Commit Camera Changes

Commented out OBJReader code since it breaks on mine. I think he forgot
to add in the obj file itself that stores the boat.
Merge branch 'JamesDev'

Conflicts:
	Projectile Pirates/Engine/ProjectilePirates.cpp
Basic menu system. Arrow keys changes selection, space selects.

Did a lot of work on deleting logic modules + entities during an update loop, but got sick of dealing with trying to nicely handle modifying a vector externally while iterating it. Faked the menu deletion by moving the menu down 1000 meters.
Camera rotates around the Y (Yaw)

Need to figure out how to combine the pitch and yaw.

The trig I have I am pretty confident is correct. May just need to
simplify it into float values and then update a Rotation Matrix and
multiply or add that Rotation matrix to the view matrix.. too tired to
remember which one.
MouseWheel input

Looked for 2 hours on how the have the manager detect the input of the
mouse wheel. Lets collaborate and figure out why this doesn't recognize
in the morning. Code won't break but it should work just fine.
Added MemoryManager to help with spooling the various engine cores' vectors to prevent adding to/deleting from vectors during calls and causing lots of trouble.
Merge remote-tracking branch 'origin/master'
Enemy logic ported in theory, but running into bugs

Trying to test if enemy logic works, I have run into 3 bugs. The first:
an illegal reference exception on getTransform() when transitioning from
the menu to the cubes. Curiously, in the process of trying to track this
one down, I found that if I put a breakpoint at line 16 of MainMenu.cpp,
the problem no longer happens (what?)

Second and far more importantly to me, adding a logic module (spinmodule
in this case) to a game entity throws "Vector iterator not
incrementable" in LogicManager.Update();

I will move the bullet logic over in the meantime.
Quick fix- Deleting the menu broke things, but oddly not every time? Temporary work around so it at least runs consistently.
Merge remote-tracking branch 'origin/master'
Fake it till it looks good.

Water, camera, 4am.