added necessary assimp variables
works, kinda
ausgemistet, matrizen erstellt, mesh gemalt
normal visualization - something crappy
added depthtesting ,better transforms for dude
set opengl version to 3.3 to run on older pcs
set opengl version to 3.3 to run on older pcs
load shaders from files to clean up main cpp
moved shader setup into separate function
window setup moved to separate function
fixed projection matrix
corrected object and camera transforms
error message for missing shaders
removed model scaling
added output of numer meshes, anims, bones
Merge branch 'jakobh'