Fixed text fade issue

-Timer has been changed, delta is now much smaller than it used to be.
-Changed Renderer to use a larger constant to multiply with delta for
gradual fade.
Moved GameManager::SetLocalPaddlePosition to PhysicsManager

-Cleaned up intendtatioa and removed 'int y; in PhysicsManager::SetLocalPaddlePosition
-Changed GameManger to use the function in PhysicsManager
-Removed the function from GameManager
Changed order of object ID for BulletFire messages

-ObjectID2 was originally the third value ( just before x and y pos ) in
BulletFire messags.
-Moved ObjectID2 after x and y pos for object 1
-The new messags format is message ID, objectID1, objec1PosX,
    objec1Posy, objectID2, objec2PosX, objec2PosY