- Adds Iatot's animations from standard cyborg to other cyborg modules.
- Toiletbot (Service borg Kent) not included.
- Renamed some cyborg sprites in robots.dmi so they make more sense/ are easier to work with.
- You don't need to hide the mob when showing an animation of it changing.
Code effeciency project: apc icon_update()

caching the icon states instead of creating them each time
checking to see if any icon_state or overlay changes and only
applying the ones that do.
Removed extra overlays length check.

No reason to do that if we're doing it again 2 lines down.
Sprites for the LaserTag Helmets added.
Issue #2684 Fixed.
Thanks to Aranclanos for helping me out.
Updated MiniStation with the new mining features.
Fixes the areas' icons in the map editor from being buggy.
Removed some areas in MiniStation which reached into space.
Removed the set to the area's dir, which didn't always fix the map editor.
Moved the assigning of the blend mode variable, for the areas, to its constructor to fix the map editors' messed up areas.
Merge pull request #2828 from Mercenaryblue/Lasertag2

Issue #2684 Fixed
Merge pull request #2804 from Perakp/borgAnimations

Animated cyborg transformations
Merge pull request #2830 from Giacom/master

Updated MiniStation with the new mining features.
Merge pull request #2811 from Ccomp5950/master

Code effeciency project: apc icon_update()
Merge branch 'master' of https://github.com/tgstation/-tg-station into revenge_of_kitty_ears

Conflicts:
	icons/mob/head.dmi
	icons/obj/clothing/hats.dmi

Fucking laser tag helmets were conflicting. Lucky me!