Vertex fix in sample
Working on Assets so it can be extended
Update CI script
Trim down run script
Use 'Assets' instead of 'lime.Assets' in messages, to make it easier to wrap
Fixes
Add Neko loader path init
Use 'Image' instead of 'ImageData', expose both 'data' and 'bytes' from the Image object
Update sample
Compile fix
Expose Application.window, and define config.background for all platforms
Move lime.graphics.opengl.* to lime.graphics