Fix random dying in mid air due to left over collision flag value in pound break center block check
Fix more water wall pressing glitches
Fix lava room top border at screen edge
Fix tile animation count not being used when checking for the animation status data of the current screen, resuling in data being written into the tile animation buffer causing the first animation frame to be corrupted
Optimizations, jr is faster than jp on the gameboy cpu 12/8 vs 16/12 cycles
jr is faster than jp on the GameBoy Z80 like CPU