removed homebrew deps for macos builds
fixed include
cleaner platform detection
actually, just use SDLs platform detection
readd some glew files that had gone missing
win32 dependencies
macos license docs
added source dependencies for ios and android
removed common base dir, added windows DLLs
updated dependencies so ios works now
added word size to asset bundle
bugfix
added a toolchain shell launcher which sets up correct env variables
bugfix
starting to decouple capacity from templates
windoze deps
removed squid demo, simplified dir naming scheme
simplified pool impl
bit-tidbits
antialiassed circles