first take at the Transform encapsulating a transform matrix
first take at the Transform encapsulating a transform matrix
Merge branch 'temp0' of https://github.com/samcake/hifi into temp1
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
mirror doesn't work with the new transform stack
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
improving the evalFromRawMatrix decomposition
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
let's start reusing the Batch per model from frame to frame
Merge and resolve conflict on APplication.cpp
move the transform class files to the Shared library, still problem with negative scale composition
clean up the Transform class and the rendering path in Model.cpp
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
Stable version of the Transform and usage for Model rendering with soimilar performances and same accuracy level
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
avoid for a new Transform for identity gpu::Batch::setTransformModel when rendering model part which are blend shapes
avoid for a new Transform for identity gpu::Batch::setTransformModel when rendering model part which are blend shapes AND fix a bug in GLBackend when the ModelTransform is NULL then let's use the ViewTransform only
fixing template syntax for linux, hope we can move to c++11 soon:)
fix syntax and missing constant name