switched filemanager open() to return bool, so you know if the file is open or not, instead of asserting if it is not
Fixed filemanager to work better and to be more consistent
fixed SpriteBatch RemoveSprite(), fixed Location declaration
added used windows defines to configuration
Added WriteBytes() to FileManager, changed some parameters to const
Fixed Ads (Both banner and Fullscreen)
Sound tweaks.
Merge branch 'develop' of https://github.com/Team-Innis/UtH-Engine into develop
Merge branch 'develop' into feature/googlePlay