heroku deploy
Before using proper physics integration
Use the new more component entity structure
Some sort of lerp:ing
Fixed the interpolation issue
Bug x is set to y in interpolation
A whole lotta bunnies
Heroku deploy prep
First cut of simple 2d physics
Huge refactoring to support better code structure
Disconnect player if the connection gives read error
Fixed tests and fmt
Server removes entities when they have a state of dead
Fixed most of the problems with dead entities in js
heroku deploy
Undo heroku deploy
Minor refactorings
Rewrote all the shapes and collision tests