Activate Y item and player weapon save

Fixes #8 I also added zipties to the Y menu save list.
Fixes #10

finally - was missing a exit criteria if there are no items to store and
a rounding issue.
Fixes #5 Cops can enter and exit locked vehicles

Fixes #5
little cleanup and a comment
this is actually already on the server

just for save keeping
Edited cop clothes shop

Added police items, removed camo items
some more cleanup, fetchDeadGear is now under functions and fixed seizePlayerWeaponAction to work with the new functions.
Added in pilot shop

Added in pilot shop - currently no items show
Merge remote-tracking branch 'origin/master' into SrgFlip
changes for Issue #9, my local is broken cant test them :*(