First pass on implementing CharacterRegion
Added character regions to font processors
Implemented font generation from a source text
Fixed a bug causing character regions to report an incorrect Count value
Added -nobold and -noitalic options to uvfont
Better handling in uvfont for fonts with glyphs of different heights
Excluded surrogate pairs from character regions, for now
Fixed UTF encoding on generated font defs
Perf improvements in SpriteFontFace
UvFont can now read source text from a list of files
Added better documentation and error handling to UvFont
More UvFont fixes
Added -overhang option to UvFont