Player Prefab
- Player is now a prefab so it can be modified and reused between levels.
- Misc. cleanup in world manager stuff.
prefab-ifies the scoremanager
Interaction between player and choreo ice tiles.
Merge branch 'master' into zacDev

Conflicts:
	Assets/Prefabs/Player.prefab
	Assets/Prefabs/Player.prefab.meta
	Assets/Scenes/Testing/Testing.unity
Makes an actually playable little game
Adds enough tiles to feel full and and splits the player script between FixedUpdate() and Update().
Merge branch 'chrisDev'
Fixing player script
Merge branch 'master' into zacDev

Conflicts:
	Assets/Scripts/Player.cs
Merge branch 'zacDev'
Merge 'master' onto world_flipping
Player Flipping with World Flipping
- Player model is now flipped when worlds are flipped.
Merge pull request #8 from RocketSurgery/world_flipping

World flipping
Jump Tile Skelton
- Jump Tile prefab and script based off Choreo Tile. Acts like a choreo tile, but with the added criteria of needing a certain key combination to be pressed.
Merge pull request #9 from RocketSurgery/world_flipping

Jump Tile Skelton
Flip Tile Skeleton
- Basic flip tile implementation based off of the jump tile. When the player is over it and is pressing the correct key combo, it disappears and flips the worlds.
Merge pull request #10 from RocketSurgery/world_flipping

Flip Tile Skeleton
Rework Tile Hierarchy
- Reworks the inheritance structure for the tiles to reduce redundant code.
Correct Jump Type Detection
- Jump and Flip tiles now correctly detect if the player has the correct key combination pressed.
Merge pull request #11 from RocketSurgery/world_flipping

World flipping