Add move_child_notify method in Node class
use tab instead of space
Batch of Bugfixes
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-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
missing fix in file
more bugfixes
apply patch #882 from dcubix
now undo/redo supported
Merge pull request #933 from adolson/alt-arrows-editor-fix

Alt+arrows editor undo/redo fix
More Fixes
-=-=-=-=-=

-Bug in saving multinline text in xml fixed. #925
-typo in android export fixed. #930
Add missing icon.png to tween demo
Update ios simulator build config file to build under new ios SDK
remove old unused pref, added new confirm insert track
Merge pull request #941 from adolson/confirm-insert-track

remove old unused pref, added new confirm insert track
Merge pull request #940 from marynate/PR-fix-isim-build

Update ios simulator build config file
Merge pull request #939 from marynate/PR-tween-demo-icon

Add missing icon.png to tween demo
Merge pull request #916 from quabug/commit

Add move_child_notify method in Node class
Small Fixes
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-Bug in navmesh demo fixed
-Bug in variant
-Better Collada Exporter supports proper names of exported shapekeys
version update for rc2
compilation fix
Merge branch 'master' of http://github.com/okamstudio/godot