Implement basic tile material management and add a tile
Implement rocks and object movement
Add blend files
Implement rolling animation
Add proper player texture
Ignore blender backup files
Rework some parts of movements, implement Roll movement
Update blend files to use a shared library
Autobuild tiles and atlas, make walls adapt to their initial setting
Implement explosions
Fix some semantics for Movements
Make explosions properly chain
Change secondary particles emitted by fire particles
Implement custom move operators for Timer (this might fix the SEGV)

If this actually fixes the SEGV we’re getting on calling the timer
funcs, we have to investigate closer whether this is a compiler or STL
bug.
Don’t create explosion VFX if the target cell isn’t destructible
Save a function call
Fix ordering of Timer events
Resemble the behaviour of rolling objects more closely
Reduce emission frequency of secondary fire particles
Remove debug output