Patch for BallJoint/FreeJoint integration bug (See #122)
Remove debugging code
More patch for BallJoint/FreeJoint integration bug (See #122)
This is just workaround.
Fixed the bug in self-collision (like a696486e2758b44dccfe6f6a69ff1f7606e0b352)
Fix bug in URDF loader
Restored closedLoop app by fixing bugs in ClosedLoopConstraint. Renamed it to BallJointConstraint. Consolidated PointConstraint into BallJointConstraint. Made Constriant class more general.
Added BallJointConstraints
Exclude closedLoop since the source code files are not included
Fix BallJoint/FreeJoint in updateTransform_Issue122()
Disable joint unittest for BallJoint and FreeJoint until we get Issue #122 fixed
attempted to fixed replay issue
merged FreeJoint.cpp
Added constraintTest app. Changed ConstraintDynamics so that constraint does not need to know the skeleton IDs
competed constraintTest app
fixed the bud in balljointconstraint. revolutejointconstraint in progress
added closedLoop app
Add atlas app
Merge branch 'origin/master'
added harnessTest app
Add vehicle app