started reworking the memorystructure of the resourcemanager
WIP
moar work
Run in release now works, however, the ziplib lib is still hardbuilt for debug AND 2013. Need to fix that
WIP with manager, added a textureImporter class
WIP
WIP in progress
WIP some moar
Time for integration
Singleframe stack is used by the engine and it works
miscellaneous, whitespace fixes, space fixes and slash fix
Added level files to game, dosen't really contain anything yet
Fixed dynamic building of the external libraries aswell
Deleted alot of files
Merge branch 'resource_memory_implementation' into test1
Fixed some minor stuff
Did all the changes in a merge, that wasen't my intention, however, not everything can be runned in 2013 both release and debug
Added some x64 libs and dll's, removed everything that had the name fmod
same same but different.. no not really
Merge branch 'resource_memory_implementation' of github.com:Poelsa/gameengine_resource_mgr into resource_memory_implementation