Very preliminary interface updating. Looking into tool tip updating because it seems to have broke
Merge remote-tracking branch 'origin/development' into development
Mine and shipyard upgradeable. Can do either one or the other each turn per planet.
The shitty part: ALL mining and shipyard methods are declared as abstract in orbital body instead of having the specific type of OB extend these abilities from interfaces.

The great part:
Created Bomber and Battleship class
Assigned all ships a "time to build" int value, referring to turns it takes to build each one
Planets (ONLY PLANETS) keep track of their own building queue. It currently has infinite space, but....
--- Inputing numbers into the build form and hitting build will put all ships into that planet's queue
--- The planet now iterates through the queue when player ends turn. If the ship is done, it is removed from the queue now
--- Removal will eventually put the ship in orbit, but I'm not sure how to do this yet. Mimms, if you read this, help!