Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
☹
flake FrameTicks value of 0 now indicades that the frame should not be changed
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
darken wrapped world etc. some more
better initial camera position
some translation tweaks
Fix segfault when BUILD_ENGINE_C=ON and FONTS_DIR is provided
Remove test disable