Added a bong.
Cleaned up a few of the smokeable item classes.
Hardcoded damage values of syringe and wooden bowls, as they must keep consistency between versions anyway.
Fix stupid worldgen compile bug...
Add a shapeless recipe logical wrapper
Make bong effects a bit worse than pipes - backed by science
Make drink-holding items use a shared drink registry system.
Fix barrels for the new drink item type
Add new special drink textures (all missing ones)
Fix all drinks to be usable from all drink holders
Fix potential NPEs
Made the drug message distortion on alcohol a lot better
Split events into FML and Forge events for performance
Reformat
Update IvToolkit
Add chat distortion for Zero
Export drug message distortion to method
Change default proxy type to new class PSProxy