[source]: pbo support added to DMTexture2D
[source] getting closer to fixing stream latency issues across different devices
[source] minor adjustment to the frameReadCount variable, to ensure that it's being reset upon each texture update (and incremented indefinitely)
[some experimentation using a desired FPS for the game loop]
[source] pushing modified code to test on second machine
[source] machine transfer
[transfer]
[testing]
[testing, transfer]
[source] getting that timing closer (I think)
[source]
commit test
Fixed issues in DMAABoundsBox::TransformTo

Any right-handed versus left-handed coordinate system disambiguations will be removed, as they are actually irrelevant.
[source] added a few improvements to the immediate mode rendering subsystem.
some refactoring/testing
[source] woo
[source] point light fixes
[source] frustum culling fixes
[source] added sphere-sphere collision detection and cleaned up some redundant design decisions made some time ago.
physics API cleanup; added sphere-plane collision detection