Core/Unit: Do not give client control back to player after fear
if player is under player charm (UNIT_STATE_POSSESSED)
Merge pull request #13077 from mik1893/fear_vs_possess

Core/Unit: Do not give client control back to player after fear/confuse if player is under player charm (UNIT_STATE_POSSESSED)
Core/Loot: Fix some issues with master loot

Thanks to @PortgasDAce for the initial patch

Closes #12732
Core/Loot: Fix a possible unintialized slot_type in LootMgr

Noticed by @joschiwald
DB/Locales: Correct multiple npc names for the 3.3.5 patch

Closes #13075
DB/Locales: Correct multiple quest names for the 3.3.5 patch

Ref  #13075
Scripts/AV: Captain Galvangar updated to EventMaps