Clientupdate

This submission by noudness appears to fix the client bounce issue that I've noticed before.

I couldn't verify that the bounce is gone on my system due to lack of FPS..but, I do know what he was referring to.

One thing that does appear to be gone are the out-going packets associated with standing still..which was what caused the bounce...

He also added an epsilon compare macro that should eliminate false hits due to fp errors.


Please review this!


(forgot the thread link...)
http://www.eqemulator.org/forums/showthread.php?t=38617