Added a tile depth to the Initializer so that the spider isn't partly through the floor.
ApplyLegBuff tree structured. scripts to edit: ApplyBuff to apply the buff (enum) to the leg, and the LegScript to put in the functionality of the venom and web buffs.
(web buff should be a set health amount shield, and venom should apply dot when hitting people)

To test, uncheck the enable box for the behavior tree under BossTest > MainBody

Check the Impale script I put in where you should implement the damage. It should only be calculated for 1 frame which makes sense IMO.
Fixed up the ApplyLegBuff tree
Merge remote-tracking branch 'origin/Boss_Behavior_Backend'

Conflicts:
	Assets/_Scenes/Master.unity
	Assets/_Scripts/Initializer.cs
	Assets/_Scripts/SpiderBoss/Actions/Impale.cs
	Library/CurrentLayout.dwlt
	Library/CurrentMaximizeLayout.dwlt
	Library/InspectorExpandedItems.asset
	Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
	Library/ScriptAssemblies/Assembly-CSharp-Editor.dll.mdb
	Library/ScriptAssemblies/Assembly-CSharp.dll
	Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	Library/assetDatabase3
	Library/expandedItems
	Library/guidmapper