Added constants
My collision engine implemented
one method implemented
nevermind now it is
Other method implemented
Some refactoring
Top collisions finished?
get that crap outta here
Fixed bug with collisions not going away
Fixed error with the speed padding
left side checks correctly
Top collision complete
Bottom collision working
two collidables may produce more than one collision...
All sides are working. But they're...... sticky...
be happy
EngineManager needs priorities?
shattap
Merge branch 'MattsCollisionEngine'