Start ensuring cave (the global variable) is only used after generation
Finished cleansing cave from generation
Include object list in cave struct
Temporary hack fix for town generation
Start reworking cmd_get_arg_direction
Remove some replicated code
Rewrite command framework
Update design doc with progress
Remove unused parameter from disturb()
Fix get_spell() prompt
Add some data checking, comment up game-cmd.c and make get_arg_point() work like theothers
Move game-cmd to cmd-core
Start moving to named arguments in cmd-core
Move across entirely to named parameters
Split get_spell() into that plus get_spell_from_book()
Remove a now superfluous function
Split store.c into store.c (core) and ui-store.c.
Remove use of current_store(), hack that it was, and try and pass store instances around more.
Remove bad maths
Update design docs, add start of an event one.
Allow and use temporary cave structs