You will fall over in zero gravity, but you won't make a noise. This was important because it told players whether someone was stunned or dead, when it was changed it just added confusion.

You can no longer slip in zero g.

Added an admin subtype of the gravity generator which admins can spawn to create a pre-setup gravity generator.
fixing typos. Slight buffing of nutriment amounts in some recipes

Fixing typos, missing periods in food descriptions, two missing descriptions.
Buffing amount of nutriment in some recipes so as to not have less than their ingredients.
Merge pull request #1 from phil235/chocofix2

fixing typos. Slight buffing of nutriment amounts in some recipes
Merge pull request #1 from Alek2ander/master

Move code to place
Merge pull request #3132 from fleure/secclean

Cleans up security job code
Merge branch 'master' of https://github.com/tgstation/-tg-station into SQDL2
Added examples.
Removed a now unnecessary workaround.
Fixes #3160, by updating robots.dmi icon states.
Modified qdel() to accept any datum.
The garbage controller no longer bothers nulling out every variable on destroyed objects.
An object can opt to not be collected by returning true from Destroy().  Useful for pools or other edge cases.
Fixed boxes not being collected, along with a couple other things.
Turfs will not be monitored for collection.
generate_ion_law() is no longer a /datum proc, and I am an admin in the repo.  Deal with it.
Fix some blob-related qdel() issues.
In particular, the one where dead blob spores make a shitload of smoke and become invisible and generally be buggy on death.
Also blobs should GC correctly now.
Initial pass to convert LF to CRLF

Signed-off-by: Mloc-Hibernia <colmohici@gmail.com>
Re-adds the crlf-forcing .gitattributes settings

Signed-off-by: Mloc-Hibernia <colmohici@gmail.com>
Small rewrite of crematorium and morgue so they work right.

Only issue is that the damn things don't GC. Also lots of duplicate code between the two, still some other shittiness, but this is much better. I really just wanted to fix the bug where after usage you can't use em again until the tray gets deleted rather than GC'd.
On the plus side, they don't constantly make and delete trays every time someone opens them.

Also, and this is important, I uncommented the crematorium usage logging. It didn't runtime in testing so it should be good to go.
Merge pull request #3166 from IsdatAfamas/Mediborg-Invisibil

Fixes #3160.
Merge pull request #3118 from VistaPOWA/cyborg_module_in_telecomms

Adds the Cyborg module into the messages received by the AI
Merge pull request #3122 from phil235/glassfix2

Fixes the appearance of some liquid reagents in a glass.
Merge branch 'master' of git://github.com/tgstation/-tg-station.git

Conflicts:
	icons/obj/lighting.dmi
Update tgstation.dme
Merge pull request #3106 from Firecage/master

Minorly changed some sprites
Undid the silly rename I made weeks ago.
Prevented repeated qdel calls from calling Destroy multiple times for non-pooled objects.
Ensured that newly qdel'd objects are added to the end of the `destroyed` list.