Hand of God : A spin-off of cult [DON'T MERGE/93% Finished]

Main idea can be seen here. http://www.ss13.eu/phpbb/viewtopic.php?f=42&t=4184

This was polled and passed with flying colors on oldforums.

Thanks to Pete, Sawu, wb, RemieRichards, Iamgoofball for helping out with the code.
Thanks to Neinhaus, MrSnapwalk, Wjohnston for sprites.
Thanks to the people in #coderbus and #nanobus for answering my dumb code questions.

If I forgot someone let me know.

Remaining things to do:
- [ ] Objectives
 - [x] Follower Block objective
 - [ ] Deicide objective
 - [ ] Build objective
 - [x] Follower Escape objective
 - [ ] Sacrifice Prophet objective
- [ ] Bugfixes 
 - [ ] Fix god say code
 - [ ] Fix pylons shooting at gods
 - [ ] Fix admin player panel not showing deities
 - [ ] Fix structure building proc not stopping if a structure already exists
 - [ ] Fix rangefinding for abiltiies
 - [ ] Fix god icon
 - [ ] Fix follower counting
- [ ] Playtesting
 - [ ] Fix more bugs
- [ ] Merge conflict resolution

CURRENT BUGS: Carn yells at me from byond the code because I use transfer_to() a mob/camera, but the mind needs to transfer.  Blob somehow gets around this.  Not sure if it's worth it to make a snowflake transfer or to just remove the error as it doesn't appear to actually cause any damage.
The proc to build a structure doesn't stop if a structure already exists in it's location.  idk why atm.
Defensepylons try to shoot at gods, this is bad for obvious reasons.
Talking to other gods and prophets is broken.
Rangefinding for abilities doesn't work.
The icon for gods is visible to all humans.  This isn't intended.
Follower Counting isn't functioning.

<B>Remie Edit: Approved for use of Topic Procs</B>