Nerf to shield blobs.
Now they take 2 hits instead of 3, that way they are a little easier to deal with and hopefully not as much meta will have to occur.
Hypothetically adds proximity check to droppers.

This code is awful, but it appears "flag" (who names this shit?) acts as a proximity check.
Merge pull request #4124 from DJSnapshot/hotfix

Nerf to shield blobs
Merge pull request #4128 from SkyMarshal/patch-5

Hypothetically adds proximity check to droppers.
Merge branch 'master' of https://github.com/Baystation12/Baystation12
Possible fix for href exploit in uplinks, unable to test locally.
Merge pull request #4131 from Zuhayr/master

Href exploit fix.
Nuke starting condition rebalance, op number scaling rebalance.
Typo.
Merge pull request #4139 from Zuhayr/master

Nuke starting condition rebalance, op number scaling rebalance.
Disables meteor mode.
Revised commit due to Mloc's suggestion.
Merge pull request #4146 from Baystation12/dev-freeze

Dev-freeze --> Master staging [Going live!]
Merge branch 'master' of https://github.com/Baystation12/Baystation12
Fix for unremovable dirty tiles.
Fix for absurd dirt levels.
Fix for low oxy tank at ninja spawn.
Fixed the centcomm stamp not showing up on paper

* The iconstate was named incorrectly
Bugfix:  Actually implement cleanbot targeting.

Cleanbots won't attempt to clean up the same mess.

Also buffed how quickly they clean up dirt from 5 seconds to 2 seconds.

It was creating a blank list and then checking that list to see if anything else had
that mess targeted.  Removed the blank list check and added an actual check.
Merge pull request #4156 from Kilakk/master

Fixed the centcomm stamp not showing up on paper