Merge pull request #23 from rednaz/development

merging development into chico-dev
Added Moving X Axis Camera

The camera is not finished yet as it can go off screen.  Will add
barrier later to where the camera can go.

Also added animation variables to check if the character is grounded for
jumping.  Can't jump if the character isn't on the ground.  Jumping is
NOT implemented yet, just the variable for grounded.
Jumping finally back in!

Jumping isn't perfected, but it's in.  The intention is to have the
character unable to control horizontal movement while in the air, as
that hasn't been implemented yet.
Dedicated Jumping implemented

The script now stops all ground phases from being seen once the
character is in the air (hit or not).  This means jumps are dedicated
(can't control in the air).
Code has been condensed in the FixedUpdate

Function calls have been done all over the code at Zander's request
Standing LK is in

I realized that there isn't yet a way for the player to know how much
force a punch does to one per received hit, so I added variables for
each hit now.  These variables are not called yet.
Standing LK works!  Blocking Works!

The animation for being hit isn't implemented yet.  The animation for
blocking an attack doesn't work yet.

Both characters have a standing LK that attacks low so to block
successfully you'll need to crouch and block.
Merge pull request #24 from rednaz/chico-dev

Chico dev
removed LPunchScript function call
REMOVED LPUNCHSCRIPT FILE

LPunchScript redacted, no longer used
merging zan-dev-test with development
walking now its own function

Also added animation variables for blocking.  Blocking animation not
implemented just yet, just the variables.
Player can now get into block stun

After hurtFrames is 0, player can move again
There's no actual animation for that yet, that's next
Merging Chico-Dev into Development
Merged Development conflict fix to chico-dev