GameSystem controle animation time. for issue #19 and #55
Merge branch 'master' of https://github.com/devnewton/ned-et-les-maki
Play Mode set at construction is used.
Box is moved and after is destory most logical move.
If origin case have no entity (no probably but possible), moveEntity end with false return.
One shot animation use PlayMode.ONCE. Correct error in createbox animation process
Correct error in name animation.
If Movable is upper 1, time of move is discarsed. intervale is between 0.5 and 0.00390625
correction SpriteWaitAnimation