Pre-joystick commit

Changed bullet color from pink to yellow
Decreased density of ship
Joystick mechanic implemented

Implemented joystick mechanic and added radius 30 circle as threshold
boundary
Improved functionality of joystick

Increased size of touch pad and white circle
Added cartoon shoot button
Completed joystick animation

Added red arrow that matches ship rotation
Implementing ship asteroid collision

Added sprites that represent number of lives
Gameplay tweaks

Added adjustable rate of fire property to ship
Added level up label animation
Background nearly done
Fixed small sprite bug

Fixed bug where small sprites were not working
Background is now dynamic and infinitely scrolling
Added Stars class that makes sprites’ position modulus
Fixed shield bug and changed bundleID
First part of gameplay tweaks

Added background
Changed app font to Chalkduster
Implemented mechanics of deployable bubble shield, not yet displayed in
HUD
Implemented bombs

Added small nuke png
Implemented mechanics of touching the screen and deploying a bomb
Complete UI for main menu

added illustrations for various buttons
No functionality yet
Commit before unimplementing touch shield

Changed main menu to cash sign and blue high scores
Added pause button in game scene
Replaced joystick with gimp chalk joystick
Implemented pause button and power ups

Implemented pause button changing opacity of all HUD elements except
itself, plus ship.
Asteroids yet to be dimmed by pause button.
Multiple hits on same asteroid bug fixed
Power ups dropped randomly at fixed interval of time
Power ups currently include bomb and shield
Fixed shield bug and updated transitions

Made shield bug impossible
Changed opacity of asteroids in pause menu
Changed transition from main to game to be a bit more polished
UI Nearly finished

Added Store and settings scene
Added full functionality for pausing
Added sprite chalk sprite in pause menu
Started implementation of coins
Gameplay with coins

Full gameplay functionality with coins and pause menu upgrades
Fixed performance issues

Created custom label class that removes itself
Made the coin display the label on its destruction