Forwarded init events to proxy
Removed unecessary texture registry in EnviroArmor
Removed old config code
Config code cleanup
Redirected old property references to new instancing system
Prep work for config handler to load properties into instancing system
Loaded configs into property instances
Corrected some config loading errors
Added more options for some properties
Cleaned up a few debug messages
Fixed more config errors
Fixed block metadata seperation code
Removed unecessary variable type casting
Cleaned up unnecessary debug lines
Converted remaining debug lines to FML's logging standard
Clean out unnecessary imports
Changed redundant loop in EM_ConfigHandler
Removed the need to search for entity trackers
Added GenDeathrow to authors
Changed version number to 1.1.0
Massive performance increase
Added new title.png
Added Warning Blinking Effect
MASSIVE overhaul of the temperature system.
Complete rewrite of how trackers are stored and addressed
Lowered landslide damage
Added 3 damage types, removed 1
Added heatstroke and hypothermia
Fixed compilation error related to switch statement for stability
New attribute modifiers for hypothermia and heatstroke
Minor changes to GUI (some debug code for air temp is still present)
Removed debugging change to physics that caused floating blocks
Fixed temperature bug with block properties
Added some additional stuff (bleedout, broken limbs) with minimal functionality
Change armor default properties to match new system
Merged Our Two Checked for conflicts and fixed.. but Go thought make sure you code is all there
Moved KeyBind registry to client proxy
Fixed text overflow (still can at temperatures higher than 100*C)
Added extra client side checks for keybind
Import cleanup