Included empty classes for achievements and reconfigured doxygen. #110
First achievement. No Popup, no line break, ugly design. #110
Line break for achievements is now correct.
It's poppin' upgit push #110
Changed tabs to spaces. #110
Queueing of achievements. #110
Singleton AchievementManager to manage Achievements globally and using scripts.
The AchievementManager files.
You can create and unlock achievements using scritps. #110 The first loading of achievements happens in achievements.lua
OUR FIRST TWO ACHIEVEMENTS! One for starting the game, one for raising your hand using ctrl :) #110
Achievements are now property-based and will be checked frequently but less often, so it doesn't use too much performance. #110
Two valid achievements (raise your hand and make it rain) and successful termination of the program. #110
Added Achievement for bedrock combination.
Title scaled to fit independent of length. #110
Slightly better text scaling. Not the final version. #110
Text can't overflow anymore and too long texts are closed with 3 points ... #110
Achievements stay longer. Minor Text speed changes. #110
add ParticleGroupTycoon for all the particle related global updates #121
move split along longest axis to helper header + fix it =) #121
split particle groups along the longest axis #121