Add Caestus.

Include fist weapon caestus to game armory.
Add Claw.

Include fist weapon claw into game armory.
Add range field.

Specify bows have an effective range.
Move method out.

Moved isNegative and isPercent methods out of weapons class for added
reuse.
Add long bow.

Include bow weapon long bow into game armory.
Add short bow.

Include bow weapon short bow into game armory.
Rebase.
Rebase.
Add spear.

Include spear weapon spear into game armory.
Add pike.

Include spear weapon pike into game armory.
Add default constructor.

Default constructor sets name, texture, and stats.
Add whip.

Include whips weapon whip into game armory.
Add notched whip.

Include whip weapon notched whip into game armory.
Add abstraction.

Added abstraction template for crossbows.
Add crossbows.

Include light and heavy crossbows into game armory.
Add constructor.

Include public constructor that sets name, textures, and base statuses.
Add a set.

Store weapons in a set collection. Research how to best construct or
reference those items.
Merge pull request #2 from ShooShoSha/weapons

Weapons