New tower models.
New tower models.
Added lives and gold along with ui, player, integration with creeps.
Removing old code.
Added new creep types [Invisible, Healing]
Adding rest of creep types.
Integrated UnityVS.
Fixed spawn creeps minions.
Weeee, committing from VS
Fixed tower shooting interval.
Adjusted creep type attributes.
Adding minus operator used when purchasing towers and toString implementation.
Removing old tower prefabs.
New Tower buy/sell ui.
Reworked floating text.
Player earn money by killing creeps.
Treasure component is simple wrapper around treasure.
Merge branch 'release/Working_economy'