use textureLoader for scene, move texture filters to textureLoader
add basic types to material loader
add src/assets/scene to gitignore
remove scene stuff from git
add look-at-camera
set render clear color to light blue
multicam tweaks
add quad component
switch to dev-zone, add bunny, move a bit away from 0,0,0
remove repeat & offset from sprite (now obselete)
add workshop to gitignore
add helper component
ability to export just one scene (e.g. angus buildZones --scene=storage-room) be sure to update angus to 0.12.0
hack for clara so we can add an AmbientLight
support for quad transparency
wip spritesheets