Fix FindDirect3D.cmake module to only pick June 2010 SDK.
Closes #492.
Allow to momentarily disable multisample antialiasing. Used for UI and fullscreen quad rendering.
Add "free" keyword to the project about info.
Add shebangs to shell scripts
Give Data directory priority over CoreData. Give autoload paths priority over the default directories/packages. Fix the resource path/package add priority (index) having no effect, which would result in the editor not giving highest priority to the user's resource data directory. Closes #499.
Added glyph offset functionality to Font. Closes #13.
Fix Technique class to recalculate memory used based on numPasses.
Add and expose convenient methods to retrieve the Passes in the Technique based on the pass type StringHash.
Note the API breaking change. In AngelScript the Technique's "passes" property is now returning all passes without taking any index. Use the "GetPass(StringHash)" method to get a single pass instead.
Travis CI: API documentation update at 2014-10-26 05:16:35 UTC.
[ci package]
[Added] Ability to create script object by specifying an interface it implements instead. This interface has to be registered with the engine via engine->RegisterInterface...
[Changed] Made use of built in angelscript internals to find whether the script class found implements ScriptObject
[Changed] Check whether the current module holds the class and not the entire engine
Renamed parameter & clarified comment.
Implementation of asPEEK angelscript debugger

Depends on civetweb for the daemon
Clean up warnings
oops
Didn't realize I nuked the license header at some point
Updated CMake files to add build option for the debugger
Variable querying of C++ types
Adjustments for building with GCC and on 64-bit
Renamed member function to solve a GCC name resolution bug that considered asPEEK::ToString to be Urho3D::ToString despite differing types