Change log r6:

- Added: Set MCC keys from the login menu - for players who are not the mission maker.
- Added: Two more levels of terrain detail (grass).
- Added: Terrain detail and view distance preferences will be saved to user profile automatically.
- Added: Mission Wizard presets will be saved to profile name.
- Added: Armed civilians will patrol the area and be much more aggressive also they now have SMG.
- Added: Save to SQM will save Zeus or MCC Mission Wizard objectives (the zeus sector and attack defends objectives not included).
- Added: Mission Wizards will completely save including objectives reinforcment exc, objectives can be edited by Zeus in game.
- Added: You can now select the civilians faction in Mission Wizard.

- Changed: Zones can be loaded changed and re-saved again and again.
- Changed: MCC Mission Wizard objectives added: "Destroy Vehicle","Destroy AA", "Destroy Artillery", "Destroy Weapon Cahce", "Destroy Fuel Depot", "Destroy Radar/Radio",
- Changed: By default MCC keys will be:
	- Open MCC: Ctrl + Delete
	- Open MCC Console: Ctrl + End
	- Teleport 2 Team: Alt + T
- Changed: Traps, IED, suicide bombers, armed civilians and ambushes will be under Zeus control and can be edited and moved and saved/loaded after they have been edited.

- Fixed: Failing the mission if enabling roles.
- Fixed: Groups respawn after loading a mission.
- Fixed: Zeus respawn template makes AI hostile to player.
- Fixed: Supply drop for ammoboxes was buggy.
- Fixed: Karts and karts drivers spawns in garrison and mission wizard.
- Fixed: Cargo system didn't actually clear the box cargo when "Clear" pressed.
- Fixed: Hidden IED auto reveal for the mission maker side.
Merge branch 'GAIA' of https://github.com/shaygman/mcc_sandbox.Altis into GAIA