The most important change.
A new idle animation has been implemented.
Hammering the ground will now allow Hae-Lin to jump higher, because reasons. The higher the charge, the higher the jump.
The Iron Maiden's armor will become more effective depending on your rank--at S Rank, you can no-sell practically everything. The not-Kamehameha now takes a little over 1.5x as much soul energy but now each explosion does 128 damage instead of 96.
OH YES.
...? What's this?
I'm getting way way ahead of myself here, but I just had a dual-wielding itch...
There are no longer double decals for the bullet weapons.
The switch-hitting no-damage bulletpuff no longer splashes on liquids.
The Invulnerability Sphere and Radiation Suit now have their own respective appropriate replacements.
The sound range on the not-Kamehameha has been near-tripled.
The Watakid has spoken. Enemies killed with the not-Kamehameha are now no longer resurrectable.
Meleeing enemies in pitch dark is a pain in the ass. For users who play with lower visibility settings and/or on dark maps, a flashlight has been provided.
The flashlight now (partially) supports Software because Sgt_Shivers is, like, the only dude I know who uses software but he's cool enough to be worth changing the code for.
The Prince of Darkness has been implemented, flashlight spacing homogenized, and Iron Maiden armor defense/rank curve decreased.
Hammer is more responsive online and now has multiple checks for if the player has hit something with it. This should polish up all inconsistencies in hitting and should also reduce the amount of times people hit something and then get stuck in place.
I remember when marrub said he wanted to make a map. Then someone else said he wanted to make a map. Then Push came along and everyone made a map for that.
Music collection for wave 3 of the metal jukebox is 20% complete.
The Yakuza now have an XDeath sequence. It's quite satisfying, I think.
The Light Amplification Visor now provides a hatgun as well. The buttshield and hatgun can now be carried from level to level.