first commit
Updated README.md
Modified README.md
Updated renderer to draw quads
made notes on fixes to be made in future
reduced include dependencies in headers with forward declares
Some more minor cleanup, added dynamic vector implementation to begin integrating
Refactored out generalized from generalized utilities, added c-style logging, further tweaking for #inclues trimming
Adjusted camera movement and add mousewheel scrolling support
made camera modifiable from outside
changes while try to fix link error
added some new windows message handlers
added maya style camera
reworked some vector constructors and operators, locked mouse in middle of window not screen
added VecAbs function
added quick timing functions, chagned sleep to YieldProcessor, fixed time formatting
Engine modifications from work on terrain and thesis
updated fly cam to support mouse movement, added Did key go down functionality to key manager, updated mouse coordinate support for windows
switched texture sampling back to repeating mode
int constructor v3, fixed origin drawing bug