Hand class implemented and tested. Single tested fine for movement/destruction
Created IGameLevel. Changed GameLevel to SpeedlLevel and implemented interface methods. Tested fine.
Prelimanary implementation of auto hand generation.
Auto hand generation tested fine.
Created GameStatus static class to store the status of the game like score, level, etc
Score and time text implemented.
Changed HandFactory from static to bpublic class
Added User Action Bar Background
Draws user hands. No events yet.
Collision logic implemented. All major features seems to be working.
Randomized the types of the falling hands.
Prototype 1 ready. All files refactored. The result of each match is indicated by colors. Green:User Win, Red:User Loss, Yellow:Draw, Blue:Wrong Timing.
Minor refactoring
Tapping on areas other than the user action bar now does nothing
Refactored ScreenManager out of GamePlayManager.
Speed-Changing and Type-Changing Levels implemented. Adjustment required.
Renamed speed level to DownFallSpeedLevel because it will control only downfall motion. MotionLevel will control any specific motion such as circling, sideways, etc. MotionLevel not implemented yet.
Minor bug fix on Direction enum.
Changed the UI
Just new assets