New option 'interactMouseDrag', which if set to true doesn't steal the mouse controls
Merge pull request #82 from vogonistic/pr-allow-mouse-control

New option 'interactMouseDrag', which if set to true doesn't steal the mouse control
Update addItem docs
Merge pull request #84 from shama/additem

Update addItem docs
0.18.3 - upgrade voxel-physical to support better avatar collision detection
0.18.4 - update default keybindings to also bind arrow keys for movement
cleaned up readme (spelling and example code)
Make server/client distinction environment-agnostic
Merge pull request #88 from kumavis/master

Make server/client distinction environment-agnostic
0.19.0 - add isClient from #88
Update example defaults in readme
Forwarding skyColor opt to voxel-view
Support dynamically switching mesh type at runtime

With this change you can now update the mesh type while the game is loaded:

    game.meshType = 'surfaceMesh'
    game.meshType = 'wireMesh'

New chunks will have the new mesh type and old meshes will be properly cleaned up:

- Remove available mesh from scene, instead of current mesh (fixes overlap)
- Dispose any mesh, instead of current mesh (fixes crash)
- Add missing delete for wireMesh
Add showAllChunks() to re-render all chunks

Useful for refreshing after changing rendering settings.
Merge pull request #92 from rachel-carvalho/master

Forwarding skyColor opt to voxel-view
Merge pull request #93 from deathcap/changemesh

Support dynamically changing mesh type at runtime
0.20.0 - adds showAllChunks method, #92 and #93
Merge pull request #87 from wraithan/readme-cleanup

cleaned up readme (spelling and example code)
Merge pull request #89 from deathcap/readme-cleanup2

Update example defaults in readme
forward antialias option to voxel-view