dynamic actor avoidance is now controlled by bUseDynamicActorAvoidance flag
game info now stores reference to GameIntensity
fixes to zombie actions
FindBestCover now uses only ranged enemies
take damage can now ignore friendly fire and adjust damage for player for GI
repaired HasClearLOS function, cleanup
AdvanceOnEnemies now uses closets target instead of randomly selected one
fixed FDR function
taken damage is now modified by GI values