Broken-bot audit

Looks like all broken bots were manhacks.  This starts bringing volume
and mass in line with their size, gear, etc.
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into botcheck
Through tripods

These are based on the weight of heavy things (steel chunks, scrap,
motors, etc) in the disassembly.
Fixing things
Forage Balancing

(u.skillLevel("survival") + ((u.per_cur / 2 - 4) + 3))
CommentUpdate

Due to new herbs, which shares spawns
Makes items fill to max charge instead useable, for crafting purposes
(Fixes?) Wearable tools when used with UPS battery mod
Foraging overhaul

Results of foraging are now defined in these item groups:
forage_spring
forage_summer
forage_autumn
forage_winter

Initial values in these groups should be similar of what was defined in
nested if hell.
Changes are now easier to do and testing can be done in Test Item Group.
Maximum disease intensity is now fixed for cold and hot diseases
Merge branch 'SeasonalForageBallance' of https://github.com/Robik81/Cataclysm-DDA into forage
Merge branch 'ForageOverhaul' of https://github.com/Robik81/Cataclysm-DDA into forage

Conflicts:
	src/game.cpp

Compromise: Survival gives a bigger boost, and Peception is leveled a bit.
Tweak mod description to make new effect clear.
All weights/volume recalibrated

Same logic as with the earlier pass.
Damage rebalance

Because if you can pick up a tribot or tankbot, you ought to do some
damage swinging it around.
New bionic professions!

Also minor tweaks to extant bionic professions and file spacing fix.
Tweak hydraulic strength CBM description text.

Since it doesn't just affect your arms.
Merge pull request #8453 from KA101/botcheck

Broken-bot audit
Materials update for a couple ammo recipes.
Various bodytemp and frostbite fixes