Randomized AI starting lawsets
Removed NT Default, Robocop, Paladin from starting rolls. Adjusted priority to 75% Asimov, 25% Corporate.
Seriously 70/30 Asimov/Corporate this time
Non-Asimov lawsets commented out. Double Asimov so proc doesn't break.
Adds a new soviet vending machine with soviet ushanka, uniform, squatter track suit and hat, contraband AK and hardsuits. Adds contraband nazi hardsuits and plasma MP40s.
Fixed some shit. Separated nazivend and sovietvend machines into costume only and costume + armor and weapons versions. Added some new outfits to soviet: fur coat and hat, blue camo fatigues and beret.
Efficiency 1.22d

Fixes #96
Fixes cargo shuttle doors not being in sync with cargo's
tgstation.dmm fixes

Closes https://github.com/d3athrow/vgstation13/issues/1328
Closes https://github.com/d3athrow/vgstation13/issues/1415
Closes https://github.com/d3athrow/vgstation13/issues/1450
Closes https://github.com/d3athrow/vgstation13/issues/1489

Daily reminder to update the changelog :^)
Click code cleanup
Merge pull request #1517 from Duny-/Defficiency

Efficiency 1.22d
Merge pull request #1518 from Duny-/map_issues

tgstation.dmm fixes
Merge pull request #1520 from wild-billy/click_clean

Click code cleanup
changeloooog
fukin mineturfs losing their data, regenerate it if it's missing.
Added changelog and minor fix to blue camo beret
cancel button for the reagent adding
Fix ryetalyn not removing genes properly
Made observer ghosts use the incorporeal move proc instead of snowflake city, can be easily undone if this fucks something up
another sprite fix
i'm a stupid, press ctrl+s next time.