[spline/bezier]Temporary fix to avoid a crash when bezier u/v counts are less than 4. Reported on #4888.
sceSha256: Mark sceSha256Digest as static
[spline/bezier]Spline subdivision counts should be 2 or higher. Related to #4234 #7111
Merge pull request #7154 from lioncash/anotherstatic

sceSha256: Mark sceSha256Digest as static
Core: Add missing override specifiers
Merge pull request #7157 from lioncash/override

Core: Add missing override specifiers
Merge pull request #7155 from xebra/spline_bezier

Temporary fix for tiny bezier patch
jit: Add IN_RT to lwl/lwr and re-enable clobbering.
Prevent a few savestate cross-compat issues.

We don't need to save gpu stats at all, so don't, makes it easier to
change it and dunno if anyone defines double as other than 64 bits.

Also, apparently there was padding in the event state but not on all
platforms.
Use SSE shifts for high-vol channels.
Merge pull request #7159 from unknownbrackets/sse-audio

Use SSE shifts for high-vol channels