Hackishly set monster and character base speed, and properly increment creature moves instead of setting it.
Merge bugfixes.
Added flag info to JSON_FLAGS.md and fixed a few typos.
Tidy and expand json.h documentation.
Remove planning-stage documentation from json.cpp.
Fixed unloading issue. Also added non-unloadable notice as per KA101's suggestion.
Added another message about item not being unloadable.
Merge pull request #5032 from BevapDin/fix-smoke-bombs

Updated iuse::smokebomb_act
Swaps a capital for a lowercase in armor.json.
Field drawing sanity: do want.

Merge PR #5052.
Fix sleeping
Looks better
Fix cowbell
* As per Christopher Walken's reasearch, ringing cowbell repeatedly can
  provide a minor morale boost (1).
* 1: Later rresearch has shown that this becomes up to an order of magnitude
  more effective in test subjects exposed to high doses of bovine mutagen

* OOC: 1/2 chance of +1 morale up to 15. chance and cap scales up with MUTCAT_CATTLE,
  up to 10 in 11 chance and a 150 morale cap
* Yes this is incredibly silly...but cow bell!
* Morale boost for a heavily cattle mutated character isn't excessive,
  the poor sap is turning into a cow and could use a break.
Merge sleep fix.
Update inventory_ui.cpp

minor interface fix
remove commented out line

minor fix
fix another typo

No, it wasn't sabotage, I was joking.  Sorry, TDW.
Adjust the language on disassembly messages.
Merge content additions and fixes.
Merge bagh nakha.

Conflicts:
	data/json/item_groups.json