Merge branch 'devchema' into devjose

* devchema:
  Fixed Think - AgentServer pipe connection congestion
  Improved AI integration
  Turned A_star into threaded version
  Fix incorrect initial Door image
  Finished MinimaxNode implementation
  Finished agent server configuration builder implementation
Merge branch 'devchema' of github.com:josecolella/PLD into devjose

* 'devchema' of github.com:josecolella/PLD:
  Implemented high level plan execution
Merge branch 'devchema' of github.com:josecolella/PLD into devjose

* 'devchema' of github.com:josecolella/PLD:
  Fixed completion notification when firing
  Completion notification when firing does not work well
  Fixed incorrect position estimation derived from FakeAgent movement events
  Implemented and Integrated reactive behaviour in AI module
  Changed speed of MainCharacter
  Changed completion notification point when firing
Fix spawn bug and Fix bug when player is shot with the treasure in hand. The treasure must be dropped
Partially integrated high level strategy planning