Rename project to Aqueous

--HG--
rename : VolumeVisualization.sln => Aqueous.sln
rename : VolumeVisualization/VolumeVisualization.vcxproj => Aqueous/Aqueous.vcxproj
rename : VolumeVisualization/VolumeVisualization.vcxproj.filters => Aqueous/Aqueous.vcxproj.filters
rename : VolumeVisualization/BathymetyGenerator.h => Aqueous/BathymetyGenerator.h
rename : VolumeVisualization/CContextState.h => Aqueous/CContextState.h
rename : VolumeVisualization/CDataLoadingThread.cpp => Aqueous/CDataLoadingThread.cpp
rename : VolumeVisualization/CDataLoadingThread.h => Aqueous/CDataLoadingThread.h
rename : VolumeVisualization/CDataSet.cpp => Aqueous/CDataSet.cpp
rename : VolumeVisualization/CDataSet.h => Aqueous/CDataSet.h
rename : VolumeVisualization/CGUIContext.cpp => Aqueous/CGUIContext.cpp
rename : VolumeVisualization/CGUIContext.h => Aqueous/CGUIContext.h
rename : VolumeVisualization/CGUIContextWidget.cpp => Aqueous/CGUIContextWidget.cpp
rename : VolumeVisualization/CGUIContextWidget.h => Aqueous/CGUIContextWidget.h
rename : VolumeVisualization/CGUIControlPanelWidget.cpp => Aqueous/CGUIControlPanelWidget.cpp
rename : VolumeVisualization/CGUIControlPanelWidget.h => Aqueous/CGUIControlPanelWidget.h
rename : VolumeVisualization/CGUIGlyphControlWidget.cpp => Aqueous/CGUIGlyphControlWidget.cpp
rename : VolumeVisualization/CGUIGlyphControlWidget.h => Aqueous/CGUIGlyphControlWidget.h
rename : VolumeVisualization/CGUIMainMenuWidget.cpp => Aqueous/CGUIMainMenuWidget.cpp
rename : VolumeVisualization/CGUIMainMenuWidget.h => Aqueous/CGUIMainMenuWidget.h
rename : VolumeVisualization/CGUISceneControlWidget.cpp => Aqueous/CGUISceneControlWidget.cpp
rename : VolumeVisualization/CGUISceneControlWidget.h => Aqueous/CGUISceneControlWidget.h
rename : VolumeVisualization/CGUISiteWidget.cpp => Aqueous/CGUISiteWidget.cpp
rename : VolumeVisualization/CGUISiteWidget.h => Aqueous/CGUISiteWidget.h
rename : VolumeVisualization/CGUITerrainControlWidget.cpp => Aqueous/CGUITerrainControlWidget.cpp
rename : VolumeVisualization/CGUITerrainControlWidget.h => Aqueous/CGUITerrainControlWidget.h
rename : VolumeVisualization/CGUITitleLabelsWidget.cpp => Aqueous/CGUITitleLabelsWidget.cpp
rename : VolumeVisualization/CGUITitleLabelsWidget.h => Aqueous/CGUITitleLabelsWidget.h
rename : VolumeVisualization/CGUIVolumeControlWidget.cpp => Aqueous/CGUIVolumeControlWidget.cpp
rename : VolumeVisualization/CGUIVolumeControlWidget.h => Aqueous/CGUIVolumeControlWidget.h
rename : VolumeVisualization/CGlyphNodeManager.cpp => Aqueous/CGlyphNodeManager.cpp
rename : VolumeVisualization/CGlyphNodeManager.h => Aqueous/CGlyphNodeManager.h
rename : VolumeVisualization/CLoadState.cpp => Aqueous/CLoadState.cpp
rename : VolumeVisualization/CLoadState.h => Aqueous/CLoadState.h
rename : VolumeVisualization/CLocation.cpp => Aqueous/CLocation.cpp
rename : VolumeVisualization/CLocation.h => Aqueous/CLocation.h
rename : VolumeVisualization/CMainMenuState.cpp => Aqueous/CMainMenuState.cpp
rename : VolumeVisualization/CMainMenuState.h => Aqueous/CMainMenuState.h
rename : VolumeVisualization/CMainState.EventHandling.cpp => Aqueous/CMainState.EventHandling.cpp
rename : VolumeVisualization/CMainState.MouseTracking.cpp => Aqueous/CMainState.MouseTracking.cpp
rename : VolumeVisualization/CMainState.cpp => Aqueous/CMainState.cpp
rename : VolumeVisualization/CMainState.h => Aqueous/CMainState.h
rename : VolumeVisualization/COxygenColorMapper.h => Aqueous/COxygenColorMapper.h
rename : VolumeVisualization/CPlaneGridSceneObject.cpp => Aqueous/CPlaneGridSceneObject.cpp
rename : VolumeVisualization/CPlaneGridSceneObject.h => Aqueous/CPlaneGridSceneObject.h
rename : VolumeVisualization/CProgramContext.cpp => Aqueous/CProgramContext.cpp
rename : VolumeVisualization/CProgramContext.h => Aqueous/CProgramContext.h
rename : VolumeVisualization/CRGBIntensityColorMapper.h => Aqueous/CRGBIntensityColorMapper.h
rename : VolumeVisualization/CSingleFieldColorMapper.h => Aqueous/CSingleFieldColorMapper.h
rename : VolumeVisualization/CSite.cpp => Aqueous/CSite.cpp
rename : VolumeVisualization/CSite.h => Aqueous/CSite.h
rename : VolumeVisualization/CSpectrumColorMapper.h => Aqueous/CSpectrumColorMapper.h
rename : VolumeVisualization/CTerrainNodeManager.cpp => Aqueous/CTerrainNodeManager.cpp
rename : VolumeVisualization/CTerrainNodeManager.h => Aqueous/CTerrainNodeManager.h
rename : VolumeVisualization/CVolumeNodeManager.cpp => Aqueous/CVolumeNodeManager.cpp
rename : VolumeVisualization/CVolumeNodeManager.h => Aqueous/CVolumeNodeManager.h
rename : VolumeVisualization/ColorMappers.h => Aqueous/ColorMappers.h
rename : VolumeVisualization/Config.json => Aqueous/Config.json
rename : VolumeVisualization/ContourConverter.h => Aqueous/ContourConverter.h
rename : VolumeVisualization/GifWriter.cpp => Aqueous/GifWriter.cpp
rename : VolumeVisualization/GifWriter.h => Aqueous/GifWriter.h
rename : VolumeVisualization/Main.cpp => Aqueous/Main.cpp
rename : VolumeVisualization/Media/GUI/DarkSkin.png => Aqueous/Media/GUI/DarkSkin.png
rename : VolumeVisualization/Media/GUI/DefaultSkin.png => Aqueous/Media/GUI/DefaultSkin.png
rename : VolumeVisualization/Media/GUI/OpenSans.ttf => Aqueous/Media/GUI/OpenSans.ttf
rename : VolumeVisualization/Media/SkyMap.jpg => Aqueous/Media/SkyMap.jpg
rename : VolumeVisualization/Media/Sphere.3ds => Aqueous/Media/Sphere.3ds
rename : VolumeVisualization/Media/WaterBump.bmp => Aqueous/Media/WaterBump.bmp
rename : VolumeVisualization/Media/WaterNormals.jpg => Aqueous/Media/WaterNormals.jpg
rename : VolumeVisualization/RBFInterpolator/RBFInterpolator.cpp => Aqueous/RBFInterpolator/RBFInterpolator.cpp
rename : VolumeVisualization/RBFInterpolator/RBFInterpolator.h => Aqueous/RBFInterpolator/RBFInterpolator.h
rename : VolumeVisualization/RBFInterpolator/newmat.cpp => Aqueous/RBFInterpolator/newmat.cpp
rename : VolumeVisualization/RBFInterpolator/newmat.h => Aqueous/RBFInterpolator/newmat.h
rename : VolumeVisualization/SciDataManager.File.cpp => Aqueous/SciDataManager.File.cpp
rename : VolumeVisualization/SciDataManager.GridValues.cpp => Aqueous/SciDataManager.GridValues.cpp
rename : VolumeVisualization/SciDataManager.Volume.cpp => Aqueous/SciDataManager.Volume.cpp
rename : VolumeVisualization/SciDataManager.cpp => Aqueous/SciDataManager.cpp
rename : VolumeVisualization/SciDataManager.h => Aqueous/SciDataManager.h
rename : VolumeVisualization/SciDataParser.cpp => Aqueous/SciDataParser.cpp
rename : VolumeVisualization/SciDataParser.h => Aqueous/SciDataParser.h
rename : VolumeVisualization/SciDataParserCSV.cpp => Aqueous/SciDataParserCSV.cpp
rename : VolumeVisualization/SciDataParserCTD.cpp => Aqueous/SciDataParserCTD.cpp
rename : VolumeVisualization/SciDataParserGrid1.cpp => Aqueous/SciDataParserGrid1.cpp
rename : VolumeVisualization/SciDataParserMergedCSV.cpp => Aqueous/SciDataParserMergedCSV.cpp
rename : VolumeVisualization/SciDataParserPieSlices.cpp => Aqueous/SciDataParserPieSlices.cpp
rename : VolumeVisualization/SciDataParserSimpleTXT.cpp => Aqueous/SciDataParserSimpleTXT.cpp
rename : VolumeVisualization/SciDataParserSmartTether.cpp => Aqueous/SciDataParserSmartTether.cpp
rename : VolumeVisualization/Shaders/Blend.frag => Aqueous/Shaders/Blend.frag
rename : VolumeVisualization/Shaders/Blend.vert => Aqueous/Shaders/Blend.vert
rename : VolumeVisualization/Shaders/BlurH.frag => Aqueous/Shaders/BlurH.frag
rename : VolumeVisualization/Shaders/BlurV.frag => Aqueous/Shaders/BlurV.frag
rename : VolumeVisualization/Shaders/DiffuseTexture.frag => Aqueous/Shaders/DiffuseTexture.frag
rename : VolumeVisualization/Shaders/DiffuseTexture.vert => Aqueous/Shaders/DiffuseTexture.vert
rename : VolumeVisualization/Shaders/FBO/HeatCopy.frag => Aqueous/Shaders/FBO/HeatCopy.frag
rename : VolumeVisualization/Shaders/FBO/OverlayCopy.frag => Aqueous/Shaders/FBO/OverlayCopy.frag
rename : VolumeVisualization/Shaders/FBO/QuadCopy.frag => Aqueous/Shaders/FBO/QuadCopy.frag
rename : VolumeVisualization/Shaders/FBO/QuadCopy.glsl => Aqueous/Shaders/FBO/QuadCopy.glsl
rename : VolumeVisualization/Shaders/FBO/QuadCopy.vert => Aqueous/Shaders/FBO/QuadCopy.vert
rename : VolumeVisualization/Shaders/FBO/QuadCopyUV.glsl => Aqueous/Shaders/FBO/QuadCopyUV.glsl
rename : VolumeVisualization/Shaders/GUI/Sprite.frag => Aqueous/Shaders/GUI/Sprite.frag
rename : VolumeVisualization/Shaders/GUI/Sprite.vert => Aqueous/Shaders/GUI/Sprite.vert
rename : VolumeVisualization/Shaders/Glyph.frag => Aqueous/Shaders/Glyph.frag
rename : VolumeVisualization/Shaders/Glyph.geom => Aqueous/Shaders/Glyph.geom
rename : VolumeVisualization/Shaders/Glyph.vert => Aqueous/Shaders/Glyph.vert
rename : VolumeVisualization/Shaders/GlyphLines.frag => Aqueous/Shaders/GlyphLines.frag
rename : VolumeVisualization/Shaders/GlyphLines.vert => Aqueous/Shaders/GlyphLines.vert
rename : VolumeVisualization/Shaders/Merge.frag => Aqueous/Shaders/Merge.frag
rename : VolumeVisualization/Shaders/Merge.vert => Aqueous/Shaders/Merge.vert
rename : VolumeVisualization/Shaders/Plane.frag => Aqueous/Shaders/Plane.frag
rename : VolumeVisualization/Shaders/Plane.vert => Aqueous/Shaders/Plane.vert
rename : VolumeVisualization/Shaders/Refract.frag => Aqueous/Shaders/Refract.frag
rename : VolumeVisualization/Shaders/Refract.vert => Aqueous/Shaders/Refract.vert
rename : VolumeVisualization/Shaders/SSAO.frag => Aqueous/Shaders/SSAO.frag
rename : VolumeVisualization/Shaders/SSAO.vert => Aqueous/Shaders/SSAO.vert
rename : VolumeVisualization/Shaders/Skybox.frag => Aqueous/Shaders/Skybox.frag
rename : VolumeVisualization/Shaders/Skybox.vert => Aqueous/Shaders/Skybox.vert
rename : VolumeVisualization/Shaders/Terrain.frag => Aqueous/Shaders/Terrain.frag
rename : VolumeVisualization/Shaders/Terrain.vert => Aqueous/Shaders/Terrain.vert
rename : VolumeVisualization/Shaders/Volume.frag => Aqueous/Shaders/Volume.frag
rename : VolumeVisualization/Shaders/Volume.vert => Aqueous/Shaders/Volume.vert
rename : VolumeVisualization/Shaders/Water.frag => Aqueous/Shaders/Water.frag
rename : VolumeVisualization/Shaders/Water.vert => Aqueous/Shaders/Water.vert
rename : VolumeVisualization/Shaders/White.frag => Aqueous/Shaders/White.frag
rename : VolumeVisualization/Shaders/White.vert => Aqueous/Shaders/White.vert
Remove old/unused shaders