Major refactoring of planeStats and projection parameters from disparate SOA format variables to a single AOS format, which makes data much easier to track and copy back to host.
Added pinned memcpy of quadtree.
Added viewing case for quadtree meshes, currently just counts size
Added num verts to mesh data
Added fixed frag shader and vert shaders
Fixed bug with frame buffer object initialization
Fixed copy paste bug that disabled the visualization of quadtree
Runs, but nothing showing up. Graphics problem apparently, or something with translation.
Added all quads being drawn.
Finally have something showing on the screen
Small Progress
Really weird indexing bug to work out, but can visualize something at least.
Fixed bug where quadtree scan added degrees instead of flags. Oops
Slightly better.
Textures aligned properly now.
Managed to get rotations working
Perspective working now.
Cleaned up some debug code
Fixed missing holes in quadtree.
Added visualization for wireframe and point
Added multiple color fragment shaders.