Merge pull request #4 from Isaya/master

French translation of BGEE banter component
Banter Timing Tweak Update

Updating Banter Timing Tweak parameters
Update g3_tutu_cpmvars.tpa

Updating g3_tutu_cpmvars.tpa to check for tutu or tutu_totsc.

http://forums.gibberlings3.net/index.php?showtopic=26580&p=225634
Update version number to v21_PR_20140816

Update pre-release version number to v21_PR_20140816
Updating LONG_BOW -> MAGE_ALL

Updating LONG_BOW references in scripts to MAGE_ALL.

Tutu removes the LONG_BOW from CLASS.IDS.

http://forums.gibberlings3.net/index.php?showtopic=26580&p=225650
MAGE_ALL -> 202

Per cmorgan’s suggestion, changing MAGE_ALL/LONG_BOW script references
to numerical code (202) to avoid issues with CLASS.IDS files missing
one or the other of those entries.
Update x#xaint.d

Fixing an issue with Xan's interjection with Mulahey in BGEE.  I_C_T on line 73 was tranferring a ChangeEnemyAlly(Myself,NEUTRAL) command from Mulahey to Xan.  Changed to I_C_T2 to keep the ChangeEnemyAlly command with Mulahey.
Colquetle Family Amulet Fix

A bug report from the BGEE forums: There are two Colquetle Family Amulets in AR4300.  This fix patches AR4300.BCS to deactivate the script block that creates the second amulet.
 
According to Balquo:
Originally the area script for this area (ar4300) created the dead bodies and the amulet but was later removed and we added them differently. We removed the script from the area; but it still exists. If a mod were to add this back then you could encounter the problem you are having.
 
http://forum.baldursgate.com/discussion/comment/539816/#Comment_539816
Imoen Found Gorion's Body 1 Dialog Fix

After finding Gorion's body at the beginning of the game and taking the
note from his remains, if you drop the note before Imoen has a chance
to initiate a conversation with you, she'll constantly try to talk to
you, but only bring up options from player-initiated dialog.

Fix removes variable check from dialog conditions.  Possessing the
scroll is necessary to set the X#IMGBODY variable anyway.

http://forum.baldursgate.com/discussion/comment/540994/#Comment_540994
Translations of BGEE Banter Tweak setup.tra

Updates to spanish and polish translations of BGEE Banter Timing Tweak
strings in setup.tra.

Thanks to CrevsDaak and Etamin for translations.
Imoen Found Gorion's Body 1 Dialog Fix

After finding Gorion's body at the beginning of the game and taking the
note from his remains, if you drop the note before Imoen has a chance
to initiate a conversation with you, she'll constantly try to talk to
you, but only bring up options from player-initiated dialog.

Fix removes variable check from dialog conditions.  Possessing the
scroll is necessary to set the X#IMGBODY variable anyway.

http://forum.baldursgate.com/discussion/comment/540994/#Comment_540994
Translations of BGEE Banter Tweak setup.tra

Updates to spanish and polish translations of BGEE Banter Timing Tweak
strings in setup.tra.

Thanks to CrevsDaak and Etamin for translations.
Revert "Imoen Found Gorion's Body 1 Dialog Fix"

This reverts commit 0643e60534b5d682a239412b806cac3515be3d50.
Revert eb32183..216e013

This rolls back to commit eb32183fb53108f0b4bf39e2baf8571df5d0cf45.
x#coran.tra and x#skie.tra typos

Fixing typos in english versions of x#coran.tra and x#skie.tra reported
by jastey.

http://forums.gibberlings3.net/index.php?showtopic=26629&p=226233
FIxing typos in p#centeo.tra

Fixing typos in english version of p#centeo.tra. Reported by Jastey.

http://forums.gibberlings3.net/index.php?showtopic=26629&p=226458
Updating x#ict3.d

Updating Sharteel’s & Xan’s interjections with Coran.  Xan’s
interjection was ending with a question, “So are you as jittery this
cold-footed, long-faced fellow?" with responses “Yea” and “Nea”.
However, the question being answered was Coran’s original query to go
hunt wyverns.  Therefore, the player could easily answer “wrong” and
Coran would not join.

http://forum.baldursgate.com/discussion/comment/542149/#Comment_542149

I noted that the original interjection at x#xaint.d had another line
for Coran, which is still in the x#ict3.tra,

@626  = ~Do we hunt together?~

This is a much better line for Coran to say before the player replies,
as it is re-asking the question.
Fixing typos in x#coran.tra

Fixing typos in x#coran.tra.

http://forums.gibberlings3.net/index.php?showtopic=26629
Updating x#imint2.baf

Updates to x#imint2.baf related to Brage quest:
1. Update comments from Jenkal Dead to Laryssa Dead for the Laryssa
blocks.
2. Adding a "Global("BrageRiddle","GLOBAL",0)" check to the "Initiate
Laryssa Dead" block to stop the StartDialog action if Brage has already
been engaged.
3. Adding a new block to x#imint2.baf to clear the X#IMOENLARYSSA2
variable if Brage was engaged too fast.

Related to issue report at
http://forums.gibberlings3.net/index.php?showtopic=26631&p=226247
Updating x#kiint2.baf

Kivan is supposed to have a dialog with Tazok upon seeing him.  But, if
the party moves too fast, then his dialog tries to fire after Tazok is
dead.

1. Adding a !Dead("tazok") check should prevent Kivan's dialog from
firing if Tazok is engaged too fast.
2. Added a block to increment the variable and prevent the dialog from
firing on its own.

http://forums.gibberlings3.net/index.php?showtopic=26631&p=226249