Added attribution
Made server initialization consistent with client initialization
Removed unnecessary nil
Removed unused PostTick event
Removed code to remove 'z' from archive path; also removed fixed = false as it is unnecessary
Cleaned up ModuleUnload for loop
Switched over to a multiple-client / server architecture where the model being viewed is made visible to all viewers; the model is spawned in another world, allowing users to view it in an isolated manner; added a 'lock' feature to lock the camera in place; added a /modelviewer command to join the current model viewer session; cleaned up the code considerably
Filled out the readme
Massively cleaned up models.lua, cleaned up locking code, increased efficiency
Documented StaticObject.Create to make up for lack of docs
Fixed slashes issue with models.lua
Updated the readme with some more information
Added time control, resolved a few issues with locking, added some small fixes