Physics rework, checkpoint. Untested and broken.
Check for unique player name
Check for unique player name
Finalize physics rework mark 1. Orthonormalization still missing.
Docblocks, pacify linter.
Changes to the UI of the helm station
Add orthonormalization.
implemented unique check for shipnames and usernames.
added alerts for duplicated username
only one alert will be displayed
alert will be displayed for the shiplist - fixed wrong scope for alerts
Merge pull request #11 from ireznik/master

Unique Check for Username & Shipname
Merge branch 'master' of https://github.com/DirtyHairy/StarshipMayflower

# By Christian Speckner
# Via Christian Speckner
* 'master' of https://github.com/DirtyHairy/StarshipMayflower:
  Add orthonormalization.
  Docblocks, pacify linter.
  Finalize physics rework mark 1. Orthonormalization still missing.
  Physics rework, checkpoint. Untested and broken.

Conflicts:
	web-server/public/src/StarshipMayflowerGameControllers/view/stations/helm.html
Merge branch 'master' of github.com:feibeck/StarshipMayflower

# By ireznik (3) and Björn Richter (1)
# Via Florian Eibeck (1) and ireznik (1)
* 'master' of github.com:feibeck/StarshipMayflower:
  alert will be displayed for the shiplist - fixed wrong scope for alerts
  only one alert will be displayed
  implemented unique check for shipnames and usernames. added alerts for duplicated username
  Check for unique player name
Check for unique ship name

* changed how addPlayer passes error message to caller
Merge branch 'master' of https://github.com/feibeck/StarshipMayflower

Conflicts:
	game-server/app/servers/world/handler/lobby.js
	game-server/app/src/world/ShipRegistry.js
	web-server/public/src/StarshipMayflowerLobbyControllers/controller/StarshipMayflowerLobbyControllers.js
Fixed function name that changed after merge
Merge pull request #12 from brichter89/master

Improved checks for unique / valid player / ship names
Ships now have an energy level. Turning and accelerating uses energy. A ship without energy can not turn or accelerate and decelerate.
Ships now can travel faster than light ;-)
Buttons to roll the ship