ripping out dispatch.call()
more hack and slash on the dispatch code
checkpoint - hackery
still in hack and slash mode
another checkpoint
checkpoint
largest part of the ripup complete, need to start putting it back together now - all references to dispatchGL and dispatchGlobal are probably wrong
compiles now... need to test things in RegalContext::init as the context is being constructed
runs, but obviously not correctly yet...
hey, spacejunk is working with this change\!
logging works
most everything I normally use seems to be working now
moving emu scripts to their own directory
moving stuff around a bit more
building on mac via makefile works
generate structs for the originate tables
merged libRegal.dylib changes that Roger needed