When I implemented GoV and FoV food, I forgot to make sure the var names matched with the old script. Fixed now, sorry for the inconvenience. Also adjusted some white-space (alignment of vars).
Merge pull request #306 from TeoTwawki/GoV-and-HuntRegistry

Fix some menu vars in FoV global...
Modify Soul Voice - Increase Duration

Increase duration of Soul Voice from 60 seconds to 180 seconds.
Merge pull request #310 from MarkWaldron/master

Modify Soul Voice - Increase Duration
Modus Veritas

I couldn't really find any data on what the miss rate is, so I just used
an existing ability resistance function. Also, I prevented it from
stacking more than a couple times to prevent 18 SCH shenanigans.
Added Modus Veritas, helix fix

Helixes DOTs were doing 0 damage if the initial spell got eaten by
stoneskin.
The pet health bar will now disappear instantly when your pet dies
Modus Veritas not on NMs
Merge pull request #312 from bendangelo/pet_despawn

Pet health bar disappears as soon as your pet dies
CORE: spells will be sent to a mobs script before acquiring targets to modify spell properties
-the CSpell that was passed to the scripts is now a copy of the master list instead of updating the master list
-OnMobFight called now every second instead of every 3
-Spells can now use FINDFLAG_HIT_ALL
SCRIPTS: updated some scripts to deal with onMobFight being every second
-fixed some typos in Eald_narche.lua
-fixed meteor.lua for mobs
SQL: -King Behemoth moved into his own family
-King Behemoth, Promathia spell lists updated
-Prishe HP changed to 2200
-Corrected Promathia spawn points
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
Migrate blind bolt effect from core to scripts

Remove the case for blind bolts from battleutils, rewrite effect in lua
script.
Revert "Migrate blind bolt effect from core to scripts"

This reverts commit 511cd176e09268a2e9017a4734231712cb299fe6.
Revert "Revert "Migrate blind bolt effect from core to scripts""

This reverts commit 11500a5adf6961de93625347bedfd5dc0c1dda84.
Tabs to spaces, made points order same as the sql table so that my next change looks less hectic when diff'd.
Migrate blind bolt effect from battleutils to lua

Removed case for blind bolt in battleutils
Added it to scripts\global\items
Merge branch 'master' of https://github.com/MarkWaldron/darkstar

Conflicts:
	scripts/globals/items/blind_bolt.lua
Correct comments in Blind Bolt lua file
Add check for immunity to blind
SCRIPTS: removed debug prints in meteor.lua