gitignore
Makefile
Timing prints
Primitive assembly
Rasterization and stuff, NO ATOMICS (so it flickers if you render depth)
rightsideupify
Added normal buffer and then fragment shade from it
Backface culling
Switch to new vert/frag data structs (ugh confusing notation wrt pbo)
Pass along world-space positions
Tried to add transformations but it's crashing in the weirdest way
Fixed crash which was due to things going off the bottom of the screen
FINALLY fixed vertex shader, forgot to divide by w >_>
Fragment shader with diffuse
Start README and commit suzanne