add support for storing custom data on a MonoClass, so Unity can store classID and sealedness in there, for faster lookups
fixed mono_assembly_foreach, it should use 'copy' variable
Merge pull request #119 from AvalonWot/mono_assembly_foreach_fix

fixed mono_assembly_foreach, it should use 'copy' variable
compare declaring generic methods when setting breaking points (fix case #595912)

(this is not the ideal solution still; call stacks for generic classes with reference type arguments will be reported incorrectly as Object)
added bit field on MonoClass to indicate if the class has an IntPtr pointing to a native class that needs AssetGarbageCollection scanning
Merge pull request #122 from Unity-Technologies/liveness

Liveness
Merge pull request #117 from Unity-Technologies/monoclass-userdata

add support for storing custom data on a MonoClass, so Unity can store c...