Removed the empty findMoves() from Entity - no need to have it there
Added more to the recieveDamage function. Still needs pierce/stun, and some others.
Added functionality for a user to easily get a corresponding status effect.
Added a 'NONE' option. Relevant for Switch Statements.
Tweaked variable names within Item.java to better reflect the items being constructed. Added more code to Player.java damage calculation(total armor, damage protection, health removal).
Tweaked Player.java, added a default die() function to Entity.java