Fixed wrong method call in ChunkIOProvider.

When a chunk fails to load async, we fallback to the original sync method.
In this case, it was calling the async method twice which ended up causing
a stackoverflow.
Merge pull request #1191 from bloodmc/chunkasync

Fixed wrong method call in ChunkIOProvider.
Fix creative inventory tabs not blending base don items rendered. Closes #1179
Add config option to disable attempting to creat screen with Stencil Bits.
Add config option to specify the default spawn fuzz factor for the overworld. Closes #1190
Fixed inverted params in FogDensity use
Fixed issue where Fire's 'fizz' would not play for the person who extinguished the fire.
Add RenderItemInFrameEvent
Added FluidStack sensitive version for Fluid's localised name

Would be helpful for determining names for more complex FluidStacks (with tag compounds for example)
MinecraftForge/FML@3ee86d0f3e47249030ba2309386f9120025e95c1 updated gradle wrapper to gradle 2.0
MinecraftForge/FML@627ae73ea655277617912df48b03288ecc79ffea Merge pull request #464 from AbrarSyed/upgradle
MinecraftForge/FML@ee38c1b3f4642c567612f88070d7f9d651994aab Fix unneeded cast causing crash in new Config GUI system.
MinecraftForge/FML@eb92c35a2fa49a0fbe35a33e31cfb58e0674f78e updated run configs for GradleStart/Server classes
MinecraftForge/FML@70dcf80410a6d12c00300c00522582ee49ac4cc8 Merge pull request #465 from AbrarSyed/upgradle
MinecraftForge/FML@0ebdbe77a2b3503db43d36aec50c98ffb8366e20 Updated Scala to latest stable
MinecraftForge/FML@ddba18e6e33a9d9c5b113b1bfc0bfc82803b2607 Merge branch 'patch-1' of github.com:Soaryn/FML into scalaupdate
MinecraftForge/FML@220a37660b2656136c634b435afee6a915fc88fe Update realms to 1.2.9
MinecraftForge/FML@abd7d0969bed5ce3d766f52b921c2b44e8ba87d2 Merge branch 'scalaupdate'
Remove the BLEND enable in rendering damage bars. And exclicitly fix blend states in some GUI elements.
MinecraftForge/FML@ac994e178a3533aa3c2ad8359aef9e5852c27a72 Scala people test your shit.
Added Javadoc comments for Forge Event documentation.
STENCIL buffer and DEPTH buffer, attempt a fix for GL errors.
Commit permissions/groups API specification and default implementation by me and @AbrarSyed

Patches:
CommandHandler: Redirect all canCommandSenderUseCommand calls to a forge equivalent, which is permissions-aware
EntityPlayerMP: Allow all commands to be used, to let the permissions API handle the permission checks
NetHandlerPlayServer: Allow command blocks to be controlled by permissions