Initial pass through all convos, inserting empty lines into looping convos to permit a more natural flow.
Properly tag etiquettes.
A couple of potential scripting updates: Free roam should now be enabled on Mission 2 between ambush sites. Gangers now stick around in Colma, which should give more incentive to side with Shavarus (and actually makes the question of whether to attack them interesting). Added a sub-goal to Embarcadero 2 to hopefully make the fetch quest clearer.
Update a bunch of unusual matrix HP values. Eliminate pauses from matrix spawn triggers, since the in-game counting seems to be off. Pause your opponent's turn at the start of the Matrix fight to hopefully protect against the PC getting ganked.
PC1 can no longer unlock the gate in The Mission. Improved the looping text on Dalmin and Kali's convos in Eclipse 2.
Reset AI after end of Colma fight and put gangers on civilian team, which should help stuttering if any gangers survive to the end. Added an autosave before the first Shavarus battle. Improved conversation loops in Eclipse 3. End actor turn after ambushes in Mission 2. Made a bunch of fixes to armory matrix: made HP values sane, restored original unlock requirements for data nodes, removed pause before summoning reinforcements. Security cameras are now on team Civilian and can no longer be targeted by Shadowrunners before hacking.
Updated Embarcadero 2 map to enable free-roam while not in sight of enemies.