cleaned up redstone logic a bit and enforcing a short delay after synchronized calls to avoid tick times for computers going through the roof due to spammy synchronized calls (e.g. redstone.setOutput every frame). this is more of a workaround, i'll have to see if i can find a cleaner solution for this.
Merge branch 'master' of https://github.com/MightyPirates/OpenComputers into MC1.7

Conflicts:
	src/main/scala/li/cil/oc/common/tileentity/BundledRedstoneAware.scala
	src/main/scala/li/cil/oc/common/tileentity/RedstoneAware.scala
added setting for sync call pause
Merge branch 'master' of https://github.com/MightyPirates/OpenComputers into MC1.7

Conflicts:
	src/main/scala/li/cil/oc/common/tileentity/RedstoneAware.scala