import
Drawing now uses static vertex lists (persist in memory) for huge draw speed increase
Removed some older draw functions
Scaled land hex triangle vert colours by altitude
World generation is now triggered by ui button and uses ui map size
Implemented clicking to select a hex
Added launchable hex inspector dialog that can provide information about selected hex
Hex selector keeps up with mouse during drag events
Fixed some hex inspector problems
Fixed coast hexes being coloured as maxAltitude, caused by zero altitude being conflated with non-existent altitude variable
Increased minimum altitude anyway
Removed messy timer print outs
Changed coastline height (minAltitude) back to zero to fix drainage
Added name generator to grant each land object a random name
Added comment distinctions between regions, geographic zones and lands
Added more fields to the hex inspector including some land information
Fixed random seed for new world generation
Added ui field for randomising seed number
Add distance to coast to hex inspector info
Ui tidy up
Added mask file path as ui element
Added optional per-vertex colours for hex fills
Altitudes now scale linearly, which seems to produce more interesting rivers, though more endorheic basins