Adding cmake-modules subtree
Merge remote-tracking branch 'cmake-module/develop' into develop
Merge commit cmake-module/master into develop
Added a FindBoost module that works with our setup (sets the CMAKE_FIND_LIBRARY_PREFIXES to include "lib" on windows)
Added a FindBoost module that works with our setup (sets the CMAKE_FIND_LIBRARY_PREFIXES to include "lib" on windows)
Merge commit '4c9295bc9407efc9a0eb1405e6195a4aebcb8000' into develop
Added more explicit LINK_TYPE argument to target_package and target_imported_libraries
Fixed LeapFindModuleHelpers to append correctly, and search for the package name only at the START of the dir name
Fixed various errors in the FindSDL.cmake module paths setup
Made findBoost work a bit more robustly on PC
Fixed a further problem with FindSDL (SDL::SDL was global, SDL::Main and SDL::Library were not)
Added a FindBoost that will more correctly find our library - does not yet generate import targets
Fixed FindSDL not working with SDL2 directories, or directory structures where the include path did not include SDL2

Fixed a bug where FindSDL would create SDL::SDL at global scope but the sublibraries at local scope
made find_likely_folders search for the package name only at the begining of the dir name, and made it append instead of clear the folder_list_var
Added a more robust LINK_TYPE argument to target_imported_libraries and target_package
Changed the README.md to reflect the switchover to using the develop branch for active development (master is now used to point to the latest release).
Script for finding Oculus SDK library
Added & modified FindSFML from the sfml source so it works with our setup
Merge commit '066dcfec9478efaff28edc727b865f614c544cd5' into sfml-test

Conflicts:
	cmake-modules/FindBoost.cmake
Fixes for SDL find behavior on mac