renamed stuff, updated, added hasFinished flag
moving stuff around, map updated
game obj gets passed to init
updated layer offset, particle offset and background check
gravity, world, background, layer count updated; changed layers completely
made my own particle system, screw pylepton
updated drawing system (and other stuff), manages particles, loads tileset (as animation obj)
added particles and proper restcheck, moved gravity to mapper, renamed acceleration -> velocity (and others)