- Input handling is now done at the C++ level
- Players now fire where their moues cursor is
- Refactored directory structure to reflect that of the ShooterGame demo project
- Rearranged asset locations
- Removed all test maps but test_1v1 and test_4v4 due to corruption after rearranging asset locations
- Added main menu scene
- Added main menu song
- Added missing assets
Updated for Unreal 4.5.0 upgrade
- More 4.5 compatibility changes
- Moved maps into Maps folder
- Added C++ GameState class
Created the top level menu in the main menu map. It currently only has three buttons that do nothing: HOST, OPTIONS and QUIT.