Added the platform types
Added a PlatformType property
Refactoring: fixed conditional
Added createPlatformPosition
Added a platform to the game
Added a level1.plist
Added end Y
Load the level
Extracting the Y value for the End level
Adding the platforms to the game.
Fixed bug in the plist file
Fixed the enumerations
Added stars to the game
function for adding the midground node
Initializing the midground node
Added Parallaxalization
Motion manager for accelerometer
Acceleration value for the accelerometer
Refactoring
Initialize and add logic for the motion manager
Implemented didSimulatePhysics