RSB II: Begin "imperfection by design" overhaul

Phase 1 and 2 are now much less deterministic, in order to keep the
player on their toes.  Specific countermeasures by the AI will be kept
to a minimum from here on out, to encourage experimenting with different
strategies.
Additional console/log output

Disarray now generates additional log entries.  Other statuses might be
logged in the future, but Disarray and Crackdown are the most important
since they make fundamental changes to attack parameters.  MP usage is
now logged as well.
Item prediction for AIs, improved RSB II strategy

I'm realizing as I work on Robert's AI that determinism isn't a bad
thing--it's what allows the player to make strategies in the first
place.  The trick is to predicate the clauses on things that are
difficult to control, such as turn order, to ensure that the boss's
response is hard to predict.