next turn disabled until other players made their turn
tried to implement card choice and view... tried refs #2
view get's a player now
implement player turn
the card with the activated is removed from the hand. view still needs fixing
new round only starts after all hand cards are played
decided to switch to class mode for gameview and let the view live in a single module. also the removed card is now really the selected one...
adjusted to class of gameview
super fancy graphics
changed fool to jester
decided to outsource the game starting to the main file
view obsolete
fixed the double window start thingy
set standard size of 400x300 to the windows
distribution of cards optimized?
game_controller obsolete
integrated the view into one window
adjusted to new structure
bots play random cards. determination of the highest card on the current stack
actual card playing is happening