Some tests
Fixat lite i SDLWindow och SDLSurface
Removing uneccessary files

How does .gitignore work?
Primitive movement and fps cap
added map etc?

Not sure about this.
.gitignore?
wops
Implementing  communication

Sort of figured out how Controller, Map and Entity are going to
communicate. made a classes.h file because I have so many circular
dependancies
Can't move outside map anymore
Changed window, added renderer
Changed stuff
SHIT WENT DOWN
Stuff
Merge
gitignore
Merge remote-tracking branch 'origin/Marcus-branch' into Event-handling
Stuff
NPC

Pre collision
asd
OMG IT WOOORKS