Added Mall
Added Mall
Added Mall
Updated to make mall map more descriptive
Added Vehicle Spawns to Mall

Dear github... why must you randomly change my indention!?!
Added JSON basic vehicle support
Added JSON basic vehicle support
Allow json vehicle spawning based on chance
First stage

Working.  Doesn't spawn nor is it at all balanced.
Balancing and spawn points

Made the fatigue 1:1 with morale, and added spawns to bedrooms,
dressers, lab dorms, behind the counter, the pawnshop of course, and
consumer-electronic stores.
Clarify language

Yeah, I copied a lot from the handheld game.  Still no need to leave
fodder for the pruriently-inclined.
Nerf and underwater-compatibility

This knocks the vibrator down to being made of aluminum rather than
steel (steel vibes make a surprisingly durable weapon!), but adds full
SCUBA support as well as the Gills support.

If you need to de-stress underwater, we've got you covered.
Added fixes for Pheromone, Portal generators, Tazers, and all repair kits
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into 0_charge
Merge pull request #7692 from Rivet-the-Zombie/more-prices

Fixes more prices.
Merge remote-tracking branch 'CleverRaven/master' into FrankenMod
Lots of small changes

Let more light in through skylights.
Bikes in sports shop.
Flowers replacing some of the indoor plants so as not to obstruct view.
Merge branch '0_charge' of https://github.com/Lucasargh/Cataclysm-DDA into fixes
Merge branch 'update-pot-file' of https://github.com/VlasovVitaly/Cataclysm-DDA into fixes
Reordered initialization of 'rotation'

Ya, that was all it was pissed about