PHYSICS YEAH! CPEntity represents any entity that will have ze physics applied. Grenades now fall when dropped
Tweaked values a bit
derp. Removed unnecessary override of render
Catchy new name for CPEntity
Changed x/y functions a bit
Update README.md

Seems to me like there was a minor typo. You said dependencies go in the subfolder, when actually the files dependent on another go in the subfolder.
Fixing some directory/naming issues
Enable animation
Merge pull request #2 from comscript/entity

Enable animation
Fix animation bug, update README
Merge pull request #3 from comscript/entity

Fix animation bug, update README
PHYSICS YEAH! CPEntity represents any entity that will have ze physics applied. Grenades now fall when dropped
Tweaked values a bit
derp. Removed unnecessary override of render
Catchy new name for CPEntity
Changed x/y functions a bit
Fixing some directory/naming issues
Merge branch 'physics' of github.com:comscript/Ruin into physics

Conflicts:
	src/ruin.rb
removed unnecessary overrides
Added mass accessor to dynen, switched/renamed create params