Remove camera reset on scenario reset
Add override to camera navigation
Find threejs view by looking at the last vwf kernel
Add rotation by key override
Add grid boundaries to camera nav
Add zoom for top down camera and take out third person orbit for now
Make separate script for cam nav and add pointerLock override
Actually add the separate camera navigation script
Add mouseEventData to mouse handler as param and remove commented code
Merge pull request #207 from virtual-world-framework/third-cam-pan

Third cam pan
Ken McClure: Update to rock_2x3.dae Brett asked that I rotate it to match the others.
Ken McClure: adding two new place-able objects that brett mentioned having.  I added in the rubble pieces to the crater.
Ken McClure: adding new blank version of terrain.
Added gridObstacle component
Added rotation logic
Added obstacle components
Added new rubble crater obstacles.
Made crash pod a gridObstacle