Wwise is integrated! A few scripts for the audio engine have been placed first in the script load order so the audio engine loads first. Plugins folder was added to root dir with the correct .dll files for integration. StreamingAssets folder was added to root dir which will contain all the generated soundbanks when I have them ready. Right now unity gives a "no init.bnk found" error right now, but that's okay because I just haven't given it any banks to load yet. Also a Wwise folder was added to root dir. This folder contains a lot of files that have to do with Wwise. Not all of them are probably necessary, but there are example scripts in there that people can look at to learn a bit about what's going on under the hood. As well, there is lots of other documentation for anyone that is interested. As I find out what isn't needed I will delete!
Forgot the actual plugin files... haha
Merge pull request #11 from TechSuppport/master

Wwise for adaptive music scoring integrated!