ignore build data
add exe files to gitignore
Add WIP Brad head model (scrap textures, glasses need bows)
Just for fun, added RigidBody and Collider to Brad head. Also cleaned up some leftover object references in testlevel
add player spawning at the ball
positioned player next to ball and made it posible to put yourself back inside the golf cart
Export of first pass cart 2

.obj export of first pass finished cart .blend file (in asset repo)
Please provide feedback. If front wheels are needed separately for
animation, please let me know. Also someone can animate a flag on the
flag pole if desired, or I can add a static one.
Merge pull request #41 from aaronscientiae/master

Export of first pass cart 2
Merge pull request #40 from nulian/master

Char spawn next to your ball
Merge pull request #39 from ChrAfonso/master

Add WIP Brad head model (scrap textures, glasses need bows)
Added player_new prefab and input settings
Merge https://github.com/Randdalf/bad-golf-community-edition

	modified:   .gitignore
	modified:   Assets/badgolf/art/Materials.meta
	modified:   Assets/badgolf/art/cart/Materials/None.mat.meta
	new file:   Assets/badgolf/art/cart/aaronscientiae.cart2.mtl
	new file:   Assets/badgolf/art/cart/aaronscientiae.cart2.mtl.meta
	new file:   Assets/badgolf/art/cart/aaronscientiae.cart2.obj
	new file:   Assets/badgolf/art/cart/aaronscientiae.cart2.obj.meta
	new file:   Assets/badgolf/art/characters/BradGolf.meta
	new file:   Assets/badgolf/art/characters/BradGolf/Materials.meta
	new file:   Assets/badgolf/art/characters/BradGolf/Materials/bradfacetex.mat
	new file:   Assets/badgolf/art/characters/BradGolf/Materials/bradfacetex.mat.meta
	new file:   Assets/badgolf/art/characters/BradGolf/Materials/glassestex_a.mat
	new file:   Assets/badgolf/art/characters/BradGolf/Materials/glassestex_a.mat.meta
	new file:   Assets/badgolf/art/characters/BradGolf/Materials/teethtex.mat
	new file:   Assets/badgolf/art/characters/BradGolf/Materials/teethtex.mat.meta
	new file:   Assets/badgolf/art/characters/BradGolf/bradgolf2.fbm.meta
	new file:   Assets/badgolf/art/characters/BradGolf/bradgolf2.fbm/bradfacetex.png
	new file:   Assets/badgolf/art/characters/BradGolf/bradgolf2.fbm/bradfacetex.png.meta
	new file:   Assets/badgolf/art/characters/BradGolf/bradgolf2.fbm/glassestex_a.png
	new file:   Assets/badgolf/art/characters/BradGolf/bradgolf2.fbm/glassestex_a.png.meta
	new file:   Assets/badgolf/art/characters/BradGolf/bradgolf2.fbm/teethtex.png
	new file:   Assets/badgolf/art/characters/BradGolf/bradgolf2.fbm/teethtex.png.meta
	new file:   Assets/badgolf/art/characters/BradGolf/bradgolf2.fbx
	new file:   Assets/badgolf/art/characters/BradGolf/bradgolf2.fbx.meta
	modified:   Assets/badgolf/art/terrain/level_01_terrain.asset
	new file:   Assets/badgolf/materials.meta
	new file:   Assets/badgolf/materials/ball.physicMaterial
	new file:   Assets/badgolf/materials/ball.physicMaterial.meta
	new file:   Assets/badgolf/materials/grass.physicMaterial
	new file:   Assets/badgolf/materials/grass.physicMaterial.meta
	new file:   Assets/badgolf/prefabs/player_new.prefab
	new file:   Assets/badgolf/prefabs/player_new.prefab.meta
	modified:   Assets/badgolf/scenes/level_01.unity
	modified:   Assets/badgolf/scenes/test/cart_test_01.unity
	new file:   Assets/badgolf/scripts/CameraControl.cs
	new file:   Assets/badgolf/scripts/CameraControl.cs.meta
	new file:   Assets/badgolf/scripts/CartWheelControl.cs
	new file:   Assets/badgolf/scripts/CartWheelControl.cs.meta
	new file:   Assets/badgolf/scripts/CentreOfMass.cs
	new file:   Assets/badgolf/scripts/CentreOfMass.cs.meta
	new file:   Assets/badgolf/scripts/WheelAnimation.cs
	new file:   Assets/badgolf/scripts/WheelAnimation.cs.meta
	modified:   Assets/badgolf/scripts/network.meta
	modified:   Assets/badgolf/scripts/network/controlClient.cs
	modified:   Assets/badgolf/scripts/network/controlServer.cs
	modified:   Assets/badgolf/scripts/network/networkManagerServer.cs
	new file:   Assets/resources/lil_patrick.prefab
	new file:   Assets/resources/lil_patrick.prefab.meta
	modified:   ProjectSettings/InputManager.asset