Additional functionality for damage shield and skill damage taken
effects va the npc_spell_effects table. See change log and wiki.
Implemented SE_AlterNPCLevel
Implemented 'special_abilities' 38 ALLOW_BENEFICIAL (Allows an NPC to recieve player buffs/heals)
Implemented 'special_abilities' 39 DISABLE_MELEE (Prevents NPC from auto attacking, will still aggro)
Merge pull request #159 from KayenEQ/Development

Additional functionality for damage shield and skill damage taken effects via npc_spell_effects  table.
Work around for msvc tuple bug
Implemented SE_AStacker, BStacker, CStacker, DStacker
Effects are buff stacking blockers.
Implemented SE_DamageModifier2
Implemented SE_AddHatePct (Modifies +/- your total hate on NPC by percent)
Kayen: Implemented SE_AddHateOverTimePct (Modifies +/- your total hate on NPC by percent over time)
Implemented SE_DoubleRiposte
Implemention for SE_Berserk, SE_Vampirism (These are not used on live)
Fix for NPC not receiving spell bonus derived HP regen.
minor fix
Fixes and Updates to spell and melee mitigation runes.
-Fix for calculation error when rune was to be removed.
-Updated to support these spell effect limit values which
give a max amount per hit/spell that can be mitigated.
-Updated to allow support for these spells effects when
the max (rune value) is set to zero, which essentially
gives you unlimited mitigation but typically there is
a limit value set.
Update to SE_NegateAttack, 'max' value can now set upper limit of damage absorbed.
DOT ticks will no longer be absorbed.
SE_NegateAttacks buff stacking optimized.
Kayen: Implemented SE_Metabolism - Modifies food/drink consumption rates. [Data for AA is already in database]
Update to SE_BalanaceMana, SE_BalanceHP to support limit value which caps max mana/hp that can be taken per player.
Some potential fixes for clang, not complete
Merge git://github.com/EQEmu/Server into Development
Fix to SE_BlanaceMana to only check classes in group that have mana.