Fix Lua postupdate handler not being called.
EditorSpawn.as formatting. Allow to spawn binary prefabs. Refactored common node instantiation code. Fixed performance problems with spawning objects with skeletal hierarchy.
Correct data type for spawn object counting variable.
Refactor build scripts to group Urho3D specific build option.
Initial support of project configuration and generation via cmake-gui.
Fix MinGW build and external project build.
Hide build options specific to Urho3D project from external project.
Revert "Fixes to sceneless renderpath on OpenGL." to fix crash on minimize on Android.
Fix wrong compiler definition prefix.
Sync at 2014-04-05 11:00:40 +0800.
Rename build option ENABLE_AMALG to URHO3D_AMALG.
Merge branch 'amalgamated'.
Rename build option ENABLE_MODERN_CPP to URHO3D_MODERN_CPP.
[ci skip]
Merge branch 'c++11'.
For Travis CI - switch CI build to use OS X build environment.