Minor bugs which prevent standalone build in the 1.2 version
Added UMA Assets Collection Create Context MenuItem and default assets for UMA content.
fixed bug that only occured sometimes of a build version of your game with Unity 4.6.0b17
If you create a new Race in UMA, you must set the Animated Bones of UMAData manually.
This is described here https://www.youtube.com/watch?v=_pzrU_2G0qs#t=136
We can automate this partially, if the new race has the same naming schema for the bones. In case of the Werewolf race, it will replace all animated bones.
UMAProcessBones has been extended to add this behaviour.
Fixed a bug in the SkinnedMeshCombiner when a bone have multiple bind poses.
Merge pull request #17 from tlotter/Unity4.6_fix

Don't see how this is related to 4.6, it's just extra sanity check and improvements on how to set animated bones. But the changes looks fine.
CameraTrack now supports mousewheel
StripLitJson define added to remove the LitJson dependency
Fixed a bug in AssetCollection
GenericCustomization you can now select a dynamic avatar at design time
Fixed an editor reference in the PowerToolsIntegration runtime.
Merged and resolved conflicts.
Fixed the uma character Editors
Added Error messages if you attempt to use an UMAGenerator that is not an active scene object, no prefabs allowed.
Timm Lotter (tlotter) code, only modified class name and menu entry.
Properly fixed UMAAvatarBase with invalid umaGenerator.
Fixed umaGenerator active check