not throw exception then setting bad uniform
add some gl settings
change enable/disable algo in glvao
change for new descore
move files
change mouse event: add pos of press and relative move from press
informative assert in buttonIndex function
rename GLObj to GLObject
add simple
fix import
when resize window change _size and before draw glViewport set to _size
using shader in preDraw
remove duplicate import
add depth components, fix image loading
add render
some change in texture, frame, fbo
add draw_flag to glsimpleobject
add parameter to attrib info
change shader source ctor
shader source can create with vertex only