Fixes Windows 8 compilation

Windows 8 changes system32 to SYSTEM32, causing the copy commands to fail.
This corrects it to search for both versions.
Fix (probably harmless) typo in recall
Merge pull request #337 from NickMcConnell/typofix

Fix (probably harmless) typo in recall
Merge pull request #335 from Rydelfox/master

Fixes Windows 8 compilation, thanks Rydelfox
Fix bug with gcu's -a option.

Due to a loop bounds error, the ascii walls option was not
correctly changing the unlit wall features. The x_char
array has 4 entries, not 3.
Merge pull request #344 from non/bug/gcu-ascii-walls

Fix bug with gcu's -a option.
Restored Nick's working doxygen.conf from 151870b.
Merge pull request #346 from myshkin/doxygen_conf

Restored Nick's working doxygen.conf from 151870b.
Fixed loop index in find_artifact() (thanks to shadowsun for report in
IRC).
Removed double use of loop index variable in ranged_helper() to prevent multiple missile hits when monster is at the maximum range of the missile. Thanks to shadowsun for the bug report.
Merge pull request #352 from NickMcConnell/master

Master version of some fixes by myshkin on restruct
Revert bad change to ui-knowledge.c
Merge pull request #353 from NickMcConnell/master

Revert bad change to ui-knowledge.c
Fix to the fix
Merge pull request #354 from NickMcConnell/master

Fix to the fix
Show level feelings at status.

  It is easy to miss the object level feeling in the mist of
the frequent messages. And having to git CTRL+F can be a
nuisance.
  Thus here the both the monster and object level feeling are
shown at the status line like this :
  LF:M-O
  Where M is substituted by a symbol for the monster feeling.
  And O is substitued by a symbol for the object feeling.
  M and O are colorized.

  Pending : add description about this to the proper help file.
  When the player does not yet have an object
feeling the ? symbol was correctly displayed,
but in the color of the object feeling.
  This provides an information the player should
not have. Now it is checked and ? is always
white.
Update dungeon.txt help file with feelings.

  A description about how object and level feelings work
has been added to the help file dungeon.txt
Comform to angband Codign Guildlines

  As detailed in http://trac.rephial.org/wiki/CodingGuidelines
  Mainly braces position. Opening should be in same line and closing
in their own line save for function and struct opening.
  while or else after } should be in the same line.
Merge pull request #356 from LuthienCeleste/feelings_at_status

Feelings at status