Bounty Hunter - Fixed Range attribute on weapons
Merge remote-tracking branch 'upstream/master'
Merge remote-tracking branch 'upstream/master'
Merge remote-tracking branch 'upstream/master'
Added Server Firsts packet
Added Server First request, changed how response allocates bytes
ServerListResponse not sent on login anymore
Items - Added Jedi robes
Changed duplicate id handling, static objids

- I noticed when targetting a client-spawned object (EK brazier), it
sent a target packet to the client with all 8 bytes filled, instead of
just the 4 stated in the buildout.  It seems the same 4 digits get added
to all buildout ids.  As a result, all buildout int-objectIds now have
the follow bytes added to them: FF FF 86 F9

Not sure about snapshot objects, but I imagine it's the same for them.

- I had to allow duplicate objects to be spawned in order for heroics
and instances to work.  It gives every duplicate object a new objectId
and also replaces the parentIds as well by storing the changes in a map
on each buildout area cycle.
Made all callScript functions consistent
Labelled a few CREO variables
Instance implementation
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2

Conflicts:
	src/services/ConnectionService.java
Added posture checks, radial script for player objects, bug fixes

(Bug Fix) Must now wait before performing multiple flourishes
(Bug Fix) Can no longer propose to yourself (aka your hand)
(Bug Fix) Fixed some strings that didn't have variables
(Added) Posture checks before Skill Animating
(Added) Additional radial options show on players
Merge branch 'Wave_Entertainer'
Fixed starterclothing script, added startInstance to setgodmode command
Revert "Fixed starterclothing script, added startInstance to setgodmode command"

This reverts commit 119451e293ce4f3c56819e4fa418a82c7faf9c62.
lookAtTarget (cursor) intendedTarget (target)

Updated target's position in the baseline.

The two unknown longs were the lookAtTarget (thing you cursor is
hovering over), which I believe probably comes before the actual target.

This could improve radial menus if the order is right, and allow them to
work even if you don't have the object targetted.
Temp quadtree remove() fix
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2