Test Project with new debug shader for color buffer.
Cloned the 3 missing methods from DiffuseMapFeatHLSL (also, to avoid variable name conflicts, renamed it to   "colorBufferMap". *Should* be a non-issue, but in this case, a little bit of paranoia doesn't seem unwarranted.
Merge pull request #9 from Azaezel/missing_methods

Missing methods
Added diffuse lighting to shader.
- Moved color buffer to Color2
- Created dummy spec output shader to satify need to utilize assigned output targets.
- LightInfoBuffer is now always assigned to Color1 in prepass.
- Moved deferred into it's own shader and postfx, auto enabled with advanced lighting.
- Restored original functionality of Color Buffer debug shader.