Item Item price, new packet(teleport), hash generator

More stuff coming after merge, hashgen based on intline9 code
Merge remote-tracking branch 'upstream/master'
Fixed spell cast while moving

should be perfect now, no teleporting back while spellcasting anymore
Remove unneeded flags from top level CMakeLists
Revert "Fixed spell cast while moving"

This reverts commit de9e440fb49690b7af695094585b5cee9e8bbf0e.
Add build files to .gitignore
Added:Ezreal E and command .skillpoints
Merge remote-tracking branch 'upstream/master'
Fix a crash
Merge pull request #22 from mdcasey/master

CMake cleanup/fixes
Merge pull request #23 from SKOBoL/master

Added return on mob spawn
* Reworked SynchVersionAns, loading screen is functionnal again, no more bugsplat.
One step closer to multiplayer, turrets are now instanciated only once and reused in the spawn packets.
Config file, pcapDecrypter recompile

Config file for summoner name, champion name, and skin id
Pcap Decrypter recompiled
Merge branch 'Gusor-master'

Conflicts:
	gamed/src/Handlers.cpp
Reverted config changes
More work towards multiplayer (I wouldn't be surprised if it worked as of now) :
- LevelPropSpawns are now instanciated only once and not everytime a player connects
- A lot of packets were wrongly sent only to the player who issued the command, now they're broadcasted
* Champions are now broadcasted at spawn for (again) proper multiplayer
* Removed hardcoded projectile packet on cast spell, added proper notifier and use it in MysticShot
* Took spudgy's enet version, as mine was broken for multiplayer
* Multiplayer working, sorta.
Really fixed enet, multiplayer "works", but players 2+ can't control their characters. This needs to be figured out.