Workign on adding behaviors, Added basic structs and moved some variables into game object, so as to be able to have walls produce a run-away-response
Implemented the last basic behavior for testing, about to start trying them out
Basic structure implemented
Massive overhaul, added attack behavior, tinkering with the max turn
Tweaking with the turning and tuning
Commiting for andy
Implemented AI system, Should be mostly working, and the Wall function is working

Also implemented clicked and pressed functions for the input class.
Implemented Basic Turret Structure and about to merge back into master
Tweaks around