1) Solved some bugs related to the usage of doSetCreatureModifierShootRange; 2) Added 3 new Lua functions: getTilePvPInfo, getItemParent and doCheckItemSlotAttribute; 3) the Lua function getTileHouseInfo now deals better with the case of a nil parameter; 4) Fixed a bug with the Lua function readActualGlobalList; 5) MonsterType::getParameter is now a const method; 6) Fixed a bug with MoveEvents::onItemMove which was causing some scripts to not work properly.