Erste versuche Netzwerk code zu verwenden.
Lobby changed
GameplayState removed, because replaced by Server- and
ClientGameplayState
Console-State-Change to ServerGamePlayState added
Fix für Enum-Codierungs-Bug.
Merge branch 'integration_test/network_gameplay' of ssh://git@github.com/hottehead/GameDevWeek.git into integration_test/network_gameplay