Change log r16:

Changed: Mission Wizard weather is set to default off.

Mission Saving and 3D editor:
- Added: 3D editor deleted objects will not load out after loading an MCC's saved mission.
- Added: 3D editor save to sqm file option. Will save everything you spawned in 3D editor as mission.sqm file (mission file) including init added with the 3d editor.
- Added: 3D editor save to composition option. Will only save 3D editor placements objects (not units) as BIS composition's format.

Mission & Template:
- Added: SF - Night Ops gear preset for the mission version and templates.
- Added: MCC Mod's templates for Chernarus, Takistan, Zargabad.
- Fixed: Mod's template missions didn't have revive and markers.

Mission Wizard:
- Added: "show markers" option. You can choose if you want to see the objective markers or not.
- Added: "Precise Locations" option. Define if the task marker will be generated on the exact task location or will show the location roughly.
- Fixed: No objective complete after destroying building's objective.
- Fixed: Acquire intel - objects will not fall below the desk.

Group Generator:
- Added: Group Generator and MCC Console "Land" and "Land Get in" waypoints for helicopters.
- Fixed: Group Gen wapoints description - you got is Jester :).

IED:
- Added: No Explosion IED - for triggering ambushes without making a real IED.
- Fixed: Ambush and IED had some bugs on dedicated server while using the mod version.

CAS:
- Fixed: MCC's Console CAS did not match the CAS plane requested.
- Fixed: Addons planes keept on crashing down.

Engine:
- Fixed: Invisible walls in the 3D editor.
- Fixed: MCC Console keys stucks, yes again.
- Fixes: Time for JIP players was -1 than the  server.