To-Hit subcalculator largely in place but not yet working. Some CSS adjustments to, e.g. margins.
To-Hit calculator working
Continued work on the To-Hit Calculator: started to separate Physical from Weapon attacks, added trees/cover selections
Removed frmo version control, temp files generated for IOS build process
New splash screen, which won't violate copyrights and stuff ;)
More work on the Physica and Weapon calculators. Two competely separate calculators.
Weapon calculations: we've been using the wrong Medim and Long range calculations. Oops.
Per issue #1 this rounds out the whole Weapon To-Hit table by adding attacker's heat, shoulder damage, etc.
Continuing on Issue #2 to enhance the Physical Attacks table, to include the various attack types and the attacker-vs-defender Piloting skills as necessary (DFA, charge)
Per issue #2 the Physical Attacks component has been expanded to include mech damage. Works perfectly per Core Rulebook rules, and includes alerts when you're trying to make an illegal attack type based on damage. (punch with bad shoulder)
Cosmetic updates to the alerts: red and bold, centered, moved slightly, etc.
Minor cosmetic updates to final to-hit readouts
Disabled weinre