trying something.
Started working on InputManager
Merge branch 'fixing_mouse' of https://github.com/setrapp/jetpack
attempting to stop transform matrix from becoming infinite by ensuring that up and forward never match.
Fixed some bits of LookAt, transform vectors should also be set using mutators. Mouse look works.
Player is parent of camera (works fine) and removed other player rotating thing.
Cleaned up MouseLook and connected it to a transform. Resets rotations if they reach +/-360 degrees.
Updates to input manager
fixed something
Merge branch 'master' of https://github.com/setrapp/jetpack
MouseLook works in an arbitrary sized window, but breaks if the window is moved.
Almost broke it >_<
Inputmanager done for keyboard. Next up XBOX.
Keyboard done!
Merge branch 'master' of https://github.com/setrapp/jetpack

Conflicts:
	Jetpack Jetpack Party DX11/DirectX11_Starter/DemoGame.cpp
	Jetpack Jetpack Party DX11/DirectX11_Starter/MouseLook.h
Fixed Update added!
XInput under construction
Warning ignore + XInput improvements
Merge branch 'master' of https://github.com/setrapp/jetpack

Conflicts:
	Jetpack Jetpack Party DX11/DirectX11_Starter/DXGame.cpp
	Jetpack Jetpack Party DX11/DirectX11_Starter/Debug.h
	Jetpack Jetpack Party DX11/DirectX11_Starter/DemoGame.cpp
	Jetpack Jetpack Party DX11/DirectX11_Starter/InputManager.h
small changes in input controller