Moved sort renderable to only run once and not three times.

Changed from memcpy to direct access in draw instanced.
Might do the same with ordinary draw.
Graphics performance testing. Physics small change.
AH-481 The player taking a checkpoint will get a manaboost (maxmana)
AH-471 Spell is now a spear instead of sphere.

Increased spell speed, tried to do a little to the spawn of the explosion, but not working correctly. Still getting irregularly spawns.
AH-471 tuned flyforce.

To make the explosion sphere appear at the same place much more frequently.
Merge remote-tracking branch 'origin/master' into AH-471_TunaSpell

Conflicts:
	Common/Source/SpellFactory.cpp
AH-481 Made so players starts with 0 mana
Merge remote-tracking branch 'origin/master' into AH-481__ManaBoost
AH-481 merge and changed jump power back to right power
Changed the jump hight
Optimized performance of SSAO.
Implemented basic flying camera. AH-497
AH-471 Jumping goes straight up now.

Changed variable name for bodyhandle in spellcomponent to m_Body instead of m_Sphere
Localhost as server.
Cleaned deferred renderer. Improved light buffer usage.
AH-481 tuned spells to be weaker and more correct
Merge remote-tracking branch 'origin/master' into AH-481__ManaBoost
Ah-481 ops spell cost
Removed unused code and fixed some W4 warnings.
Merge remote-tracking branch 'origin/master' into DeferredOptiTests

Conflicts:
	Client/Bin/UserOptions.xml