Got master to match 1.0.5 which is what it needs to be as that is the last official release.
Merge branch 'master' of https://github.com/MatterHackers/agg-sharp
All the debug info is now being drawn for polygons.
Split and unsplit face actually work now.
Turned off debug drawing into tgas
added a RemoveThisEdgeFromEdgeLinksOfVertex function
Started work on merge edges.
Cleaned up and made better some interfaces for mesh.
Made DebugRenderToImage work for wire meshes.
Made the debug saving consolidated and have better file name management.
Added a new text wrapping class to encapsulate the wrapping logic, and to make it easier to but into text widgets.
Made a single function on mesh to clean up after loading without merging.
Expose mainControlText in DropDownList.
Merge branch 'development' of https://github.com/MatterHackers/agg-sharp into development
Took out WinSerialStream
Put in SerialPortFixer from Zach Zaw
Make sure we don't die if SerialPortFixer not working.
The mac can find its library for 250k
catch the port trying to close after disconnect.
Make sure we check for the right amount of size in binary stls.
Made so that we can set the position of a system window (next make it so we can set the position before opening, and full screen)
Working to remove GuiHal
Made setting the desktop position work much better.
Made the window not move after opening but be in the right place before opening.
Made system window hold more data.
Split clipboard stuff into its own file.
Split and renamed the system factory stuff.
Got rid of guihal (bad names mostly)
Keep it working with new system window stuff.
Don't reset the position all the time.
Merge vertices is working
Fixed vertices spelling.
Render the vertex connection in debug.
Made Vertex collection aware of its sorting status.
spelling of vertices