Created sibling boom sub class.  Changed "toggles" and buttons to use common named constant to make it easier to find the pieces and pull them apart.
removed dead code
remove dead code
provide clearer names for variables and methods
provide clearer names for variables and methods
deduplicate code
clean up
Insulate our code from wpi joystick code and break Joystick out into interfaces appropriate for controller types.
pull apart ButtonMap into Left and Right sticks and insulate operator controller from driver controls
isolate wooly from drive control
finished tearing apart wooly class.  Lots of things in BallManipulator not compliing due to all the toggle code
finished tearing apart toggle code
clean up imports
finished refactoring, time to test
mostly working
delete toggle switch
Replaced all the toggles with button listeners
Fix grabber handlers to be toggled behavior
wired up all the missing handlers and listeners

controls all look to be working correctly, time to debug the firing sequence
Figured out, at long last, why the shooter had to be clicked twice in order fire, after a few missteps.