Add README.md
Moved vehicle physics scripts from standard assets/ to plugings/scripts/
Player vehicle owner movement is dictated by the server
Disabling control scripts on owner and enabling them on creator (except for CarControl)
Ability to aim the slingshot on the server
Update player vehicle prefabs to support slingshot control
Aiming the turret on the client also aims it on the server
Instantiate projectiles on the client and server and parent them to
respective slingshots
Network-aware projectile launching
Remove Debug statements and uncalled methods
The client vehicle is destroyed when it collides with a projectile
A bunch of shit: enable respawning, release the projectile when you die, a little bit of proxy work
Update player and projectile prefabs
Add slingshot and projectile proxy scripts
Improve vehicle collision logic and destruction
Make projectiles a bit faster
Connect to local area network server
Display launched projectile proxies
Add convenience functions to car scripts to determine if you are the client or the server
Update prefabs. I forget what I did.