Fix Paralyze organs without timeout
Tweak and fix messages about effects
Replace some Paralyze by temporary effects
Name item symbols for smaller diffs between contents
Tweak some items
Add phantom arguments to Freqs and GroupName
Let AI estimate the value of temporary aspect organs
Accept and describe the currect semantics of leader change
Advance actor's time before his action (e.g., speed-up) is performed
Clarify and simplify the semantics of item smashing
Add bonus max HP from difficulty as organs

and increase the bonus HP and only add HP from difficulty, not subtract.
Overfill HP and Calm and reset them to max again
Describe explosion and smashing optionally
Don't panic if HP decent, but maxHP huge
Add -j2 to travis cabal invocations
Prevent throwing gems to identify them
Optimize the creation of max health organs for difficulty