Level Events are now fully persistent

They will remain even if you transport back and forth between the outpost. To
remove them, you will need to do event-related tasks in the area, like sweep out
monsters or defeat the megaboss.
Magnetize now uses a Dynamic Array, also tweaked some other misc stuff
Store Aura's current level on the player instead of making assumptions everywhere, which also fixes Aura Steal, show what auras are active and at what level in the Skills menu
Add an initial level here since an Energy value of 25 or less means you'd steal a level 0 aura
The Transporter is now *much* more verbose about level status
Magnetize was horribly broken. Again.

Also, if ArrayCreate is passed an existing array, it is freed first so the
memory isn't leaked before resetting the fields and making a new one.
Pffffft pffft pfft pffffft pffpfppfftptpt

Can't use Player there. The code below it even knows this and uses
Players(Killer) like it's supposed to.
Rainbow event now has the potential to give you much more Credits than normal
Re-setup the build process to build a release using 32-bit DH-ACC since it doesn't have heap corruption issues
Memset needs to know about DataSize
Comment this memset out because it breaks horribly and we don't need to do it
Realloc can move memory, we need to *not* reuse the address after calling it
This needs to be changed due to drpg_debug now being server-side
Use EndsWith instead of Contains here, also initially set summoned monster into their see state so they will immediately begin to move when being spawned
NOW it works. Needed to cast to a char *.
Whatever. Also make sure to clear the par bonus on level init.
Completely seperate known skill levels from the SkillData into the PlayerData, cutting down on the SkillData copies and making things generally less shit
Aura timer is now formatted in hours:minutes:seconds time instead of just seconds
Remove old unnecessary globalvars for HUD stuff that has since been moved into HUD scripts
Merge branch 'master' of https://github.com/Kyle873/DoomRPG into drlaupdate