Obselete render code (not accurate enough). Commiting here for safe keeping.
Added loading gif.
Changed world and movement threads to daemon threads. So they don't hold up the JVM when game is exited.
Changed offsets to use orderpairs to clean up code.
Added some rendering math.
Updated read me and pushing rendercode in progress for cross device syncing.
Fixed README.
Basic render code for the most part finished.
Added border to stone test texture.
Merge remote-tracking branch 'github/RenderWork' into master-2