GSdx: Just some cleaning.

Reformatted fx files that were causing issues on certain text editors. They should now display correctly in those editors.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5897 96395faa-99c1-11dd-bbfe-3dabce05a288
Just a bit of GSdx debugging.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5898 96395faa-99c1-11dd-bbfe-3dabce05a288
These might be needed, dunno.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5899 96395faa-99c1-11dd-bbfe-3dabce05a288
Counters/Vsync: Adjusted VSync according to an older test we had. Fixes Legendz Gekitou! Saga Battle.   Also adjusted the number of scanlines depending on if the game is using interlacing or not.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5900 96395faa-99c1-11dd-bbfe-3dabce05a288
Remove vs2008 project files, since they have become outdated, and complicated to maintain.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5902 96395faa-99c1-11dd-bbfe-3dabce05a288
Vsync: Put it back to half slices, there seems to be games which don't like the vsync timing more accurate either way. Until i can work out why we will go back to the old half n half timing which all known games seem happy with.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5903 96395faa-99c1-11dd-bbfe-3dabce05a288
If you're gonna do a revert, you might as well do it properly :P If you don't want it doing properly, give it to me.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5904 96395faa-99c1-11dd-bbfe-3dabce05a288
Initial debugger work by Kingcom. Features:
  - Advanced disassembly view for R5900 and R3000
  - Register list with change highlight
  - Editable memory view
  - Conditional execute breakpoints (r5900 only)
  - Step over
  - Scan for functions (incomplete), show macros
  - Enable C++11 for debug tools.
  - Expression parser
  - Disasm updates for thread safety
Squashed from: https://github.com/PCSX2/pcsx2/pull/1
Thanks to Kingcom for coding it all and mziab for Linux patches


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5905 96395faa-99c1-11dd-bbfe-3dabce05a288
Missed these files while juggling with git<->svn

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5906 96395faa-99c1-11dd-bbfe-3dabce05a288
Really, svn? those files clearly were in the patch I gave you, you created them on disk, how did you forget to add them to the commit?!

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5907 96395faa-99c1-11dd-bbfe-3dabce05a288