Memory leak fixed, no textures loading...
Allow for textures to be mapped from x,z vertex coords - still not rendering, but maybe a vert VBO issue
Still orking on debugging the one-triangle rendering issue, appears to be an issue with vertex VBOs
Working heightmap generation code: need to fill in other three quadrants of pixels
Working code for 'half' of random terrain generation, removed print statements to improve performance
Decided to implement the Diamond-Square algorithm and begin saving pixel data locally
Many changes adding comde to implement Diamond-Square algorithm and turning generator into a class
Outputting code for diamondSquare algorithm
Finished diamondSquare algorithm code
Scrapping random terrain generation and instead adding heightmaps from online and possibly choosing from that set - beginning to debug the texturing issue
Changed file names and beginning to work on texture blending