forgot to initialise member
Changed cleanup to leave less of a mess
Report missing files
Switched to using ini file for tileset info
Aesthetic randomisation of individual grid tiles
Merge pull request #53 from wheybags/dungeon_variation

Dungeon variation
Added md5
created readIni utility function to wrap boost read_ini with FAIO file io
Forgot to close file
edited md5 slightly to play nice with c++ (namespaces)
workaround a weird upstream boost bug that will probably be fixed before anyone reads this
Added diablo exe loader that can parse monster data
Added exedump executable to dump all info from exe loader
workaround a weird upstream boost bug that will probably be fixed before anyone reads this
proper physics based on SOL files
proper physics based on SOL files
Merge pull request #55 from wheybags/physics

proper physics based on SOL files
Place monsters (only zombies currently)
Merge branch 'master' into monsters

Conflicts:
	apps/freeablo/main.cpp
	components/level/level.cpp
	components/level/level.h
Fix monster string loading (was adding an extra '\0' to the end of strings)