Automated build.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15698 3db68df2-c116-0410-a063-a993310a9797
Reference a missing script file in the mod selector.

Reported and patched by Radagast, fixes #2762

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15699 3db68df2-c116-0410-a063-a993310a9797
Updated Persian Civic structure. Fixes #2630

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15700 3db68df2-c116-0410-a063-a993310a9797
fixed kennel crash. Patch by stanislas69. Fixes #2766

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15701 3db68df2-c116-0410-a063-a993310a9797
Fixed iberian fortress garrison flag and smooth groups. Patch by stanislas69. Removed kennel mud mesh. Fixes #2765

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15702 3db68df2-c116-0410-a063-a993310a9797
Revert an unoptimized GUI update from r15612. Instead, notify directly the GUI in case of miraged entities, and treat them the same way we treat renamed entities.

Fixes #2778

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15703 3db68df2-c116-0410-a063-a993310a9797
Fix previous commit.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15704 3db68df2-c116-0410-a063-a993310a9797
Supersede the "Reveal all" flag when displaying mirages, to avoid seeing other players' mirages. This is especially problematic when switching perspective to an AI player.

Fixes #2712, thanks mimo for the report and for having looked into the related code.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15705 3db68df2-c116-0410-a063-a993310a9797
Improve the description of the British hero Kunobelinos in the History panel.

New text by Haommin, fixes #2639.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15706 3db68df2-c116-0410-a063-a993310a9797
Automated build.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15707 3db68df2-c116-0410-a063-a993310a9797
2014 remake (A17)

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15708 3db68df2-c116-0410-a063-a993310a9797
Merge 'remotes/trunk'
Move some animals outside of deep water in the skirmish map "Watering Holes (4)".

Fixes #2013

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15709 3db68df2-c116-0410-a063-a993310a9797
small cleaning of r15705

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15710 3db68df2-c116-0410-a063-a993310a9797
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15713 3db68df2-c116-0410-a063-a993310a9797
Fixes missing functions_utility_list.js in initial mod selector screen

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15714 3db68df2-c116-0410-a063-a993310a9797
Fixes incorrect reuse of a member variable in WaterManager, caused a crash when starting a new map in Atlas after loading a water map. Fixes #2784.
Fixes likely mem leaks from not cleaning up vertex buffer allocations

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15715 3db68df2-c116-0410-a063-a993310a9797
Suppresses noisy clang/libc++ warnings from SpiderMonkey headers on OS X

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15716 3db68df2-c116-0410-a063-a993310a9797
Fixes weird unconventional use of logical not operator that also triggered a warning in clang

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15717 3db68df2-c116-0410-a063-a993310a9797
Automated build.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15718 3db68df2-c116-0410-a063-a993310a9797