the Submachine start action is now executed through the pygame.Event queue
added has_set(...) method to the SpriteLoader class
added action_keys module containing action constants for attack state actions
added strike_index_counds member to the Attack class in order to imposed tighter bounds that are different from the range of the strikes array held by the attack
lists new action_keys module
Added base BaseAttackState state class
animations are now loaded through the setup(..) method of each state and class that has it
added the SimpleGameAssets class for holding and objects game resources
All enemy animations are loaded through the setup(...) method of each object that has it
added methods for queueing animation sequences