Added Option in Items > Scoring/Townrun for "Open Horadric Cache" and "Free Bag Slots for TownRun in Town"

Wizard Disintegrate: Entropy now used slightly closer range
Crusader Blessed Shield added as last-fall back optional with no-wrath requirement
Fixed not checking for Regular potions before trying to use regular potions
Horadric Cache is now used by name, not by GameBalanceID
TrinityExploreDungeon will fall back into safe-mode of 25/0.01 if the current box size/tolerance can only produce a single navigable node
Changed description of "Trash All Rares" to "Sell/Salvage all rares" - hopefully this makes more sense now

Added Marquise and Imperial Gem options
Fixed log noise when blood shards are dropped
Wizard: Meteor with Arcane dynamo given higher priority
Wizard: Meteor without Arcane dynamo is back to normal
Wizard: Slow Time will be cast on distant ranged targets if no close-range targets are near
Monk Mantras have lower priority (moved Lashing Tail Kick and Dashing Strike higher). "Disable Mantra Spam" button works again
updated readme
Updated build scripts
Fixed wizard compile error

TrinityExploreDungeon should no longer finish with "Active Bounty returned null" when QuestId is 1 or 312429 (OpenWorld quest)
Ensure original items get equipped at some point
merge changes from master. re-enable horadric cache