Sorted some sql by ID for easier compare with LegionXI's files. No lines were changed, no comments lost, simply re-ordered existing content.
WITH MAGIC.
Updated Ix_Aern_DRG

Added Spawn mechanics for Jailer of Faith and Ix'Aern Drk to match
retail. Added Ix'Aern DRG spawn mechanics for pets. Added on Mob death
check to spawn Ix'Aern DRG. Fixed Typos.
item_armor.sql and item_weapon.sql
Database Garden of ruhmet aw aerns jobs
Database npc_list.sql northern sandoria correction
Cookie hat get...Also made the boots and mittens usable.
Merge pull request #687 from TeoTwawki/master

Cookie hat get...Also made the boots and mittens usable.
item_armor.sql and item_weapon.sql with the 3 adjustments
CORE: rewrote currencies to use DB transactions instead of saving it all in memory
temporarily removed some not yet used currency script bindings
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
Merge pull request #685 from LegionXI/DSP-shareback-items

item_armor and item_weapon
Merge pull request #673 from Turttle/Ix_Aern_drg

Updated Ix_Aern_DRG
Curses,FoiledAgain

Might want to update your char vars here is some updates you get the
idea
UPDATE char_vars SET varname = 'CursesFoiledAgain_Day' WHERE varname =
'Curses,FoiledAgain!Day';
UPDATE char_vars SET varname = 'CursesFoiledAgain_Year' WHERE varname =
'Curses,FoiledAgain!Year';
CORE: reworked 0x0D packet to use update flag
Fixed an issue causing several mobs to not update (mostly in BCNMs)
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
Merge pull request #689 from bope12/master

Curses,FoiledAgain
December Update - Patch 2 - Id Updates

NPC IDs: Done by the new next-gen job. I have sanity checked results and they look ok. If anyone finds any still off, please tag me so I can investigate why

Lua Scripts: Same disclaimer as before. This script shifts any ids that were shifted by the NPC ID job by the same amount. What this means is, if the lua script was in sync, it should be updated correctly. But if the script had the wrong id to begin with, it will still have the wrong id (and remain off by the same amount). If we find and manually fix these, they will get picked up correctly next time. At worst, these should maintain current behavior less there is a bug in the NPC ID job.

Note: I spot checked the scripts for conquest, excavation, harvesting, and logging. Some conquest npcs were out of sync, so i fixed the ones that were so that they can be picked up next time. ALL excavation, harvesting, and logging ids were out of sync. I fixed the ones in the zones that shifted, but the whole file is probably out of date. If someone who cares about these wants to clean these up, they will get updated correctly next time they shift. I'm not motivated enough right now to comb all of the zones in the file manually :p
CORE: disallowed setPos setting zone while already zoning
SCRIPTS: added Somnial_Threshold.lua to each dynamis zone to allow players to leave, and fixed the zones forcing players to appear at the exit when leaving via other means
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
Handful of item_usable.sql edits from LegionXI's fork.