Fix code that stopped animation immediately after starting it, due to thinking it has completed (Fixes #1370)
Consider all splash screens in the Splash folder (Fixes #1416)
Handle failed savegame file operations (Fixes #1413)
Fix not handling failbit/badbit in ifstream (Bug #1355)
Fix an always true condition (Bug #1355)
Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386)
Recognize DELE subrecords at the end of the record (Fixes #1414)
Make MODL subrecord optional for potions (Fixes #1419)
Correct wrong assertions (Fixes #1425)
Store Always Run control state in settings
Increase width of dialogue topic list (Fixes #1440)
Change npc training skills to prefer skills with lowest ID if skill values are the same (Fixes #1445)
Fix punishment for stealing 0 value items (Fixes #1435)
Add another french morrowind font workaround (Fixes #1447)
Use descriptive names for save files and character folders (Fixes #1449)
Move video skip detection to WindowManager

Fixes a bug where skipping using Esc would not work if a mouse button had been pressed previously
Don't allow Creatures with no movement abilities to move (Fixes #1457)
Add delete button to save load menu (Fixes #1453)
Savegame dialog: Grey out buttons if no save is selected
Don't list non-usable items in QuickKeysMenu selection (Fixes #1427)