Fixed 2H Blunt Animation to match Live
Melee bots (with no mana) will now sit when not full HP and out of combat.
Coverted melee and magic runes to use bonuses.
Removed all the old rune flags now that none of them are used.
Fixed issues where runes would not fade properly if damage = remaing rune amount
Fixed issue where runes would stop absorbing damage if you had multiple runes.
** Fix for RoF clients not displaying Augment Restrictions in the Item Info window.
** Change to Client::SummonItem() to enforce valid item/augment combinations. (Run the optional sql file first, before posting any
SummonItem() failure issues in the forums.)
Fix for name/account discrepancy in \\zone\inventory.cpp.
Rearranged/condensed code snippets in Client::SummonItem().
Added 'augslotvisible' check to augment validation in C::SI().