* Enabled multi staged upgrades being applied to single staged base effects
* Adapted the DPS calculation for multi staged damage effects. It now calculates avg damage automatically if the key isn't set yet.
* Commented the special part about Skolldir's punches
* Removed Evil Eye specific part as it is covered by applyUpgrade itself.
* Removed Bash specific part because it is calculated in setDPS
* Merged master into damage-stages
* Used array.push instead of array[i]
* Used damage instead of damageEffect in DPS calculation check
Merge branch 'r0estir0bbe-damage-stages'
v0.14.0