added some interface stuff, changed some i to abstract classes
Changed to include buff changes and include the decorator and interface patterns.
Changed to reflect changes to tile and player.
Updated to deal with GameEvent. Items and map tile buffs are now unit buffs.
Updated to deal with GameEvent. Items and map tile buffs are now unit buffs.
Re-screenshot-ed to reflect changes to the UML file and included the turn sequence diagram
Image file of class diagram is exported from Violet, rather than a screenshot
Created Classes from Class Diagram
Fixed package hierarchies
Moved around some stuff in the class diagram because it was covered up
add view & server packages
Lots of methods stubs and getters
Merge branch 'master' of https://bitbucket.org/bjohannesmeyer/cheaptactics
Added Tile changes to class diagram
Renamed preFirstDraft to ClassDiagram :( sorry George
testing wifi... do pushes take forever?
seemed good!
Changed unit to allow for re-healthing on level up and implemented this in blankunit
Fixed the isValidAttack method to match the specification
Fixed buffs to match the decorater pattern