Water cools hot turfs even if they do not have a hotspot.

Also adjusts fire extinguisher volumes to correspond to the new beaker
volumes, and scales things accordingly.
Doors can now be broken through damage. Broken doors can be crowbarred open. High-securiry doors automatically bolt themselves when broken. Doors which are damaged, but not broken, can be repaired with sheet metal. Broken doors must be reconstructed. Spark overlays for damaged and broken doors.

Windows and doors will display messages indicating extant of damage as they are damaged (e.g. "Cracks begin to appear in [src]!")

Metal rods can substitute for crowbars to force unpowered and broken doors, as well as firelocks.

Window damage code cleaned up and centralized.
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Removes world print, re-adds react() call

Also removes checks for if(W.reagent) in extinguisher code, as that is
being handled separately.
Area-based Jukebox

A jukebox which alters the ambient sound in the current area and plays it with 100% probability.
Leaving the area stops the ambient sound.
Entering the area resumes playing the ambient sound.
The great bed increase.

Increases both the number of beds and cryogenic freezers.
More cables in maintenance.
Restores electricity to the CE's space windows.
Z-Level Compatibility

Now possible to configure 3 different kind of Z-levels.
Station levels: Which Z-levels the station exists on.
Contact levels: Which Z-levels are typically affected by, for example, Code Red which alters the visual state of fire alarms.
Player levels: Which Z-levels a character can typically reach.
Bug where non-airlock doors would disappear upon power update fixed.

Metal rods no longer work as improvised crowbars with regards to unpowered/broken doors.

Glass airlocks now have 300 health. Hit sounds changed.

At least 10 force now needed for weapon to be able to damage doors.
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Makes the AI radio channel listing more dynamic. Kills copy-pasting.
Less Lethal AI

Fixes a minor mistake in the AI core after the portable turret port.
The turrets again begin in stun instead of lethal mode.
Add dd_insertObjectList proc, adjust obj/machinery/New to use this proc
Adjusts secondary unarmed attacks
Adds Matthew951's custom borg sprite to custom-synthetic.dmi.
(De)constructable emergency shutters.

Can now construct emergency shutter assemblies from metal sheets, same as door assemblies.
Requires air alarm circuits to complete, rather than airlock circuits.
Merge pull request #6890 from PsiOmegaDelta/Maps

The great bed increase.
Merge pull request #6897 from PsiOmegaDelta/DynamicRadio

Makes the AI radio channel listing more dynamic.
Merge pull request #6900 from PsiOmegaDelta/Ops

Less Lethal AI
Merge pull request #6902 from GinjaNinja32/machinelist

More machinery list speedups