Fixes porta turrets from infinitely stunning you.
Fixes #5227
Space movement rewrite to allow everything to drift

Removes a version of atom/movable/Move() that was in mob_movement.dm.
New proc called newtonian_move() that's called as a result of things like shooting a gun or spraying a fire extinguisher and as part of atom/movable/Move().
It pushes src if it's not under gravity and gives the object a chance to stop itself.
As a result, inertial_drift() is kill.
Moved Process_Spacemove() out to atom/movable. It does the same thing, it's called whenever a drift is attempted and stops the drift if it returns 1. Default check is to look for nearby lattices to make dragging shit around the station less annoying. Mobs still call it in Client/Move()
The mob version of Process_Spacemove() will shove non-anchored nearby objects out of the way if you try to move like that. For example if you're free-floating in space next to a closet and try to move right, the closet will drift off to the left.
Mechs call their occupant's version of Process_Spacemove() so mining with a mech isn't retarded. The pussy wagon does the same thing and thus no longer works like a jetpack. Will it be making a comeback?!?! (no)
Any move will attempt to keep dragging your pulled object, not just ones initiated by the client. Should make space wind a little less annoying. Was needed to make drifting not break your drags.
Mechs drift correctly without any special snowflake crap.
Spaceslipping is gone because fuck that shit
Space movement is now slow instead of fast. Having a jetpack helps go faster but even that's slower than current. Hopefully means nuke ops can see each other as they move to the station instead of losing sight of each other instantly. Having your hands full makes spacemovement even slower.
You can drift in office chairs and drag mobs in beds or the bed itself. Currently drifting diagonally while in an office chair is bugged and I need help to solve it. It winds up in cardinal movement instead of a diagonal one.
Changes up the jetpacking effects system to cause fewer errant ion trails but it's still awful code. In hindsight I shouldn't have bothered but here we go.
Merge branch 'master' of https://github.com/tgstation/-tg-station into space_movement_jam

Conflicts:
	code/modules/mob/living/living.dm
Fixes #5467
Fixed super secret vent
Fixes and a change
Fixes YAML syntax errors for the changelog (v2014.10.27 | 082e860)
Compiled changelog (v2014.10.27 | 082e860)
Merge pull request #5499 from JJRcop/changelog_v2014.10.27_2

Changelog compilation (v2014.10.27 | 082e860)
Added a changelog entry
Also fixed the chair-diagonal drifting bug somehow
Fixes the IRCBot not loading due to a bad removal of a code block.
Made NanoTrasenBot.py indent with 4 spaces not 3, as this is the convention for python
Merge pull request #5518 from RemieRichards/FixPythonBot

Fixes the IRCBot not loading due to a bad removal of a code block.
Merge pull request #5481 from Donkie/atmosmapfixup

Fixes #5467
Merge pull request #5477 from MrPerson/space_movement_jam

Space movement rewrite to allow everything to drift
Merge pull request #5414 from Perakp/portaFix

Fixes porta turrets from infinitely stunning you.
Merge remote-tracking branch 'remotes/upstream/master' into OOPgularity2

Conflicts:
	code/modules/mob/living/carbon/human/human.dm