Attempting to make specularity and depth work in deferred setup. Failing.
Created basic navigation mesh and started work on AI controlled jetpacks.
Merged
Estimating directions of each thruster. Had to comment out networking stuff in player because of weird errors.
broke everything.
merged
Fixed GetUp that was updating forward and not up.
ummmmm that worked way better than I expected. Steering is going well.
Added time delay for actions.
Multiple AI players in one game.
Merge branch 'deferred_rendering' of https://github.com/setrapp/jetpack into ai