STime class, MouseActionMap modification ; added a rectangle constrains
AssetGenerator.generateDirectionSprite done
	modified:   assets/sprites/vessel0.dspr
	modified:   stigame/ActionBinding.cpp
	modified:   stigame/ActionBinding.h
	modified:   stigame/ActionMap.cpp
	modified:   stigame/ActionMap.h
	modified:   stigame/BaseGameAction.cpp
	modified:   stigame/BaseGameAction.h
	modified:   stigame/BaseGameState.cpp
	modified:   stigame/BaseGameState.h
	modified:   stigame/GuiRuntime.h
	modified:   stigame/MouseActionMap.cpp
	modified:   stigame/MouseActionMap.h
	new file:   stigame/MouseButtonEvent.cpp
	new file:   stigame/MouseButtonEvent.h
	new file:   stigame/STime.cpp
	new file:   stigame/STime.h
	modified:   stigame/StiGame.cbp
	modified:   stigame/TimedGameAction.cpp
	modified:   stigame/TimedGameAction.h
	modified:   stigame/ValueObject.cpp
	modified:   stigame/VarFile.cpp
	modified:   stigame/VarFile.h
	modified:   stigame/Vector.h
	modified:   stigame/Viewport.cpp
	modified:   stigame/Viewport.h
	modified:   stiuniverse/AssetGenerator.cpp
	modified:   stiuniverse/MainState.cpp
	modified:   stiuniverse/MainState.h
	modified:   stiuniverse/main.cpp
	modified:   to do.txt