New entity overload fail safe to prevent too many entities being in one place.
Chunk delay now works on existing chunks after world load.
More plants now considered flowers for sanity (including some from other mods)
Height no longer affects temperatures in hell worlds
Water obtained above Y=127 now returns cold.
Fixed negative hydration not working correctly in item configs.
Possibly fixed a memory leak in causing entity fail safe to spam console
Added configs for entity sanity effects (ambient and upon attack)
Villager assistance can now be toggled off
Dehydration from salt water can now worsen with continued use
Temp increase/decrease rate now varies depending on the temp difference
Dragon egg now rapidly fixes sanity when placed.
Merge branch 'master' into MiningDimension