mini refactorings
pre-seeded random
mirc batch rendering script
add ramptypes xls
removed westwood types from engine
Single-random seed for olaf
formatting and useless usings removed
Add ZShapEPointMove key reading
add object pixel offsets spreadsheet
add zshapepointmove support
customized marker images
Merge pull request #21 from Starkku/master

Bugfixes & other changes by Starkku
Use a default color
Merge branch 'master' of github.com:zzattack/ccmaps-net

Conflicts:
	CNCMaps.Engine/Rendering/ShpRenderer.cs
	CNCMaps.Objects.Westwood/CNCMaps.Objects.Westwood.csproj
	CNCMaps.Objects.Westwood/Types/Enums.cs
	CNCMaps.Objects.Westwood/Types/SuperWeaponType.cs
	CNCMaps.Objects.Westwood/Types/VoxelAnimation.cs
	CNCMaps.Renderer.GUI/MainForm.cs
Use paths of DLL's in use (fix for when working directory isn't same as renderer)
Use CNCMaps.Renderer.GUI.exe.config in same directory as program, if existing, else use file in %LOCALAPPDATA%.
Closes #23.
Load ecache* stuff earlier on TS, closes #28.
Fix formatting
Fix indentation
Make "load game theater" buttons for mod config GUI do something