* Start on taking care of packets
Fixed SimpleText
* Continued working on taking care of incoming packets. Could be problems with threading and no locks.
* Fixed support for taking care of packets on client side
* Made a test case where a password is sent from the client to server when the client connect (no Disconnect yet tho)
Linus fix 1
Merge branch 'Development' into Network

Conflicts:
	Source/Game/Game.cpp
Handle multiple packets at the same time
important code!
Packet->PacketData
Fixed warnings
* Added queue for user specific messages
* Test with connect->password
Added mutex lock for the maps
Merge branch 'Network' of https://github.com/ProjectStortSpel/Game into Network

Conflicts:
	Source/Game/Game.cpp
	Source/Network/BaseNetwork.cpp
	Source/Network/PacketHandler.h
	Source/Network/ServerNetwork.cpp
uint64_t
Merge branch 'Network' of github.com:ProjectStortSpel/Game into Network

Conflicts:
	Source/Network/BaseNetwork.cpp
fix everything
ojdå
* Added SetEvent functions
* Linus fix 1
Bort med grafik!
:)