Introduce class AdapterAdapter for ListAdapter base class
Add entry activity to list examples
Introduce interface Shape, Cube and Donut to implement it
Pass the shape to the Renderer
Clean the loadTextures method a bit, return pointer and take resource parameter
Cleaning
Create Custom renderers instead of just shape, allows loading textures
Set translationZ from field value
Make cube twice as large
Add empty example Particles
Introduce new Shape Triangle
Initial version of the particle system
Add icons to donut and cube
Draw textures on particles
Add icon for the particle system