New Phonegap project, with all non-essential demo assets removed

Created by running `phonegap create`, and then removing all the files under www/ which don't look required for the thing to run.
Also added in a .gitignore and a simple verify-this-runs index.html (i.e., an actual hello world, rather than the comparatively complex demo code they included).
Remove res/ files from config.xml

These might actually be necessary. Well, if they are, I'll grab 'em later.
Change authorship info & description to be my own, not Phonegap's
Add simple debug info (yay, no pulling up the Android debugger!)
Slight tweak to logging
Add a toggle button for debug mode
Add a resizable canvas - will be the game map area
Add a grid to the map

Time disclosure: Done while commuting to work (in late because of Mewdini's kittens)
Pull the Map into a separate class

Time disclosure: Done while commuting to work (in late because of Mewdini's kittens)
Add drawables to the map (still not movable)

Time disclosure: Done while commuting to work (in late because of Mewdini's kittens)
Add mouse/touch events for debugging
Make the map objects draggable!
Make map objects draggable on Android with preventDefault()
ACTUALLY release objects in the map
Make objects addable to the map
Add dummy server code, based on a Socket.io tutorial
Add a proof-of-concept POST interceptor to the server
Networked client-server map sharing, yay!

Still needs a LOT of work and refinement, but I've got the basics of it now :)
Get WebSockets-based map updates working :)
Get map-syncing to work from mobile (needed touchend event)