Update readme.md
Added more ideas
Merge branch 'master' of github.com:anvaka/vivasvg
Keep playing with binding driven declarative svg
Simplified binding to minimal prototype

Surprisingly it still works with decent fps (same 16fps for 8k circles)
Actually newValueSpecifiedUnits seem to be even faster
Updated scene size
Unified binding
I guess I'm moving towards 0.1
Removed default rules into binding
Moved out binding group
Moved model to binding
Model object now uses custom bind/invalidate
Renamed model to view model

This is more accurate representation of what it is
One more viewmodel rename
Added some historical context
Moved html and js to demo folder
This is API I want to have
Forgot to make main view model
I'm stuck

Still not sure how to properly compile tree/subtree. Angular's way seem
to be too complex. Reall would like to avoid that route